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Helldivers Wiki
456
pages
Explore
Main Page
All Pages
Interactive Maps
Helldivers 2
Factions
Automatons
Terminids
Helldivers
Gameplay
Objectives
Stratagems
Weapons
Warbonds
Helldivers Mobilize
Steeled Veterans
Cutting Edge
Democratic Detonation
Updates & Patch Notes
Planets and Sectors
Galactic War
Lore
Super Earth
Major Orders
Know Your Role!
Easter Eggs
Miscellaneous
Boosters
Ship Modules
Currencies
Achievements
Ranks
Admin Noticeboard
Helldivers
Factions
Bugs
Cyborgs
The Illuminate
Helldivers
Detailed Stats
Gameplay
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TD-110 Bastion
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TD-110 Bastion
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== Detailed Statistics == For a detailed overview and comparison of the statlines for Helldivers, their equipment and all enemies, check the [[Enemies/Detailed Statistics|Detailed Statistics]] page. {| class="wikitable" ! colspan="2" | Health !! colspan="2" | Constitution !! colspan="3" | Armor |- ! Base !! Decay !! Base !! Decay !! Location !! Min !! Max |- | rowspan="2" | 1200 || rowspan="2" | 0 || rowspan="2" | 800 || rowspan="2" | 175 || default || 30 || 3000 |- | front || 200 || 4000 |- |} {| class="wikitable" ! style="width:120px" | Attacks !! style="width:50px" | Power !! style="width:50px" | Crit !! AP? !! Effects |- | Crush || ''n/a'' || ''n/a'' || no || explosive |- | Gun || 65 || ''n/a'' || no || ''n/a'' |- | Cannon || 3500 || ''n/a'' || no || explosive |- |} {| class="wikitable" ! style="width:120px" rowspan="2" | Area/Explosive !! colspan="2" | Anti-Personnel !! colspan="2" | Direct !! colspan="2" | Ignore !! rowspan="2" | AP? !! rowspan="2" | Effects |- ! Radius !! Power !! Radius !! Power !! Armor !! Shields |- | Crush || 1.5 || 100 || 1.5 || 100 || no || yes || no || ''n/a'' |- | Cannon || 3.5 || 650 || 0.0 || 0 || no || no || no || ''n/a'' |- | Vehicle Exploding || 3.0 || 200 || 4.0 || 200 || no || no || no || ''n/a'' |- |} {| class="wikitable mw-collapsible mw-collapsed" ! colspan="4" |TD-110 Cannon Detailed Analysis |- ! colspan="3" |Weapon Info !Additional Notes |- !Weapon Category | colspan="2" |Anti-Tank Cannon | |- !Fire Mode | colspan="2" |Single shot | |- ! colspan="4" |Damage |- ! !Base !Upgraded !Additional Notes |- !Damage |3500 |3500 | |- !Center Mass Damage |N/A |N/A |No center mass bonus |- !Anti-Personnel Explosive Damage |350 |350 | |- !Anti-Personnel Explosion Radius |3.5 m |3.5 m | |- !Direct Explosive Damage |0 |0 | |- !Direct Explosion Radius |0 m |0 m | |- !Status Effect |None |None | |- !AP Ammo Armor Reduction |0 |0 | |- ! colspan="4" |Statistics |- ! !Base !Upgraded !Additional Notes |- !Cyclic Rate of Fire (RPM) |30 |30 | |- !Capacity |25 |'''<u>35*</u>''' |* Requires Mk3 upgrade |- !Spread |N/A |N/A |Fixed firing pattern |- !Max Range |100 m |100 m | |- !Bullet Spread Simulation | colspan="3" |todo |} {| class="wikitable mw-collapsible mw-collapsed" ! colspan="4" |TD-110 Support Weapon Detailed Analysis |- ! colspan="3" |Weapon Info !Additional Notes |- !Weapon Category | colspan="2" |Machine Gun | |- !Fire Mode | colspan="2" |Full-auto | |- ! colspan="4" |Damage |- ! !Base !Upgraded !Additional Notes |- !Damage |65 |65 | |- !Center Mass Damage |N/A |N/A |No center mass bonus |- !Status Effect |None |None | |- !AP Ammo Armor Reduction |0 |0 | |- ! colspan="4" |Statistics |- ! !Base !Upgraded !Additional Notes |- !Cyclic Rate of Fire (RPM) |1500 |1500 | |- !Capacity |750 |'''<u>1500*</u>''' |* Requires Mk2 upgrade |- !Spread |4Β° |4Β° |Fixed firing pattern |- !Max Range |100 m |100 m | |- !Bullet Spread Simulation | colspan="3" |todo |}
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