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Helldivers Wiki
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Resupply
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Resupply
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== Helldivers== ''This section contains information specific to [[Helldivers]] and how the Resupply stratagem behaves in that game.'' <div class="mw-collapsible-content"> ===Upgrades=== {| class="wikitable" style="width: 100%;" |- ! colspan="2" style="text-align:left" |Upgrade ! style="width:5%;" |Cost ! style="width: 90%; text-align:left" |Effect |- | width="40pt" |[[File:Strat_Resupply_mk1.png|40px]]||'''Mk1'''|| ||Basic variant, no upgrades. |- |[[File:Strat_Resupply_mk2.png|40px]]||'''Mk2'''||[[File:research-point.png|12px|link=Research]] 1||New organizational methods in the ammunition and ordnance supplies improve the time of deployment (activation time reduced from 15 seconds to 10 seconds). |- |[[File:Strat_Resupply_mk3.png|40px]]||'''Mk3'''||[[File:research-point.png|12px|link=Research]] 2 ||Further improved supply algorithms allow supplies to be delivered very, very fast (activation time reduced to 5 seconds). |- |} ===Ammunition Pack Contents === The Resupply Stratagem calls-in two boxes of ammo within a single [[Hellpod]]. When picked up, each of the two ammunition packs will provide various amounts of ammunition for all weapons the Helldiver is currently carrying. *Each pack usually provides half of a Helldiver's total load of ammunition for primary weapons. For example: if a Helldiver can carry 12 magazines for an assault rifle, then one pack will provide 6 magazines. *Each pack also provides 4 magazines for the [[P-2 Peacemaker]] pistol out of the limit of 6 magazines. If the Helldiver's sidearm has been swapped out in favor of a [[Perks|Perk]] pistol ([[PLAS-3 Singe]], [[FLAM-24 Pyro]] or [[P-6 Gunslinger]]), this will have its ammunition replenished instead. *User-reloaded heavy weapons such as the [[MG-94 Machine Gun]] and [[LAS-98 Laser Cannon]] receive varying amounts of ammunition depending on the particular weapon; typically 1-2 full reloads or half the weapon's maximum capacity, as with primaries. **Limited-use heavy weapons such as the [[EAT-17]] Expendable Anti-Tank Weapon or [[REC-6 Demolisher]] satchel charges '''do not''' gain additional uses. *Throwable [[grenades]] (of any type) will be restocked to 2, the maximum that can be carried by a single Helldiver. *The Support Kit backpack (used to reload the [[RL-112 Recoilless Rifle]] and [[MLS-4X Commando]]) will be refilled to its maximum of 6 reloads. *The [[Resupply Pack]] will gain a single use in addition to the other ammunition gained by the Helldiver picking it up, effectively doubling the ammunition gained from a single box. * The [[LIFT-850 Jump Pack]] will be refueled to full capacity. *The backpacks used to house the [[AD-289 Angel]] and [[AD-334 Guard Dog]] drones can be instantly refilled by picking up an ammo box. ===Gameplay Tips=== *Ammunition that is called down but not picked up will eventually be lost after about 210 seconds. *It is highly recommended to upgrade the Resupply Stratagem early on. Without reduced activation time, the whole squad is often forced to wait for the [[Hellpod]] to deploy, while the beacon's light will attract enemies patrolling the area for the duration—a risk easily minimized by spending a few research points. *When playing with other Helldivers who are also bringing Resupplies, it is not necessary for everyone to call them in at the start of the mission: two Resupplies provide four ammunition packs, which is sufficient to fully stock four Helldivers. **If you call in a secondary weapon that also requires ammunition, remember to pick that up before grabbing the Resupply pack. *Helldiver teams carrying ammunition-hungry weapons should consider combining Resupply with the [[Resupply Pack]], rather than taking two Resupplies. *Resupply Pods can be used as improvised anti-tank weapons with proper timing. </div>
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