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Fully upgraded MLS-4X Commando
MLS-4X Commando silhouette

"The 4X Missile Launcher System is a shoulder carried, multiple missile system. It launches four heat seeking missiles that try to home in on targets and eliminate them. The MLS-4X is part of the Commando equipment kit."
- Armory Description

Stratagem Code

Players must enter the following sequence, using the controller d‑pad, in order to call down this single-use stratagem during a mission:
Arrow 1 DArrow 2 LArrow 4 UArrow 1 DArrow 3 R

Unlock Requirement

The MLS-4X Commando is a DLC weapon, available at any rank to those who purchase the Commando Pack.

Upgrades

Upgrade Cost Effect
Strat MLS-4X Commando mk1 Mk1 Basic variant, no upgrades.
Strat MLS-4X Commando mk2 Mk2 Research-point 2 An extended magazine allows more shots before reload. Increases the number of missiles in the magazine from 4 to 8.
Strat MLS-4X Commando mk3 Mk3 Research-point 2 The missiles are now capable of piercing armor. Missile damage type changed from Explosive to Anti-Tank.

Weapon Stats

  • Helldivers can carry up to 6 additional loads for the Commando in the Support Kit backpack. Picking up a single ammo crate fully restocks the Support Kit. Each reload contains 4 missiles (8 if used to reload the Mk2 Commando). If the weapon is fired with 2 or less missiles remaining, the 'low ammunition' warning sound will play.
  • Reloading the Commando without assistance immobilizes the Helldiver for 5 seconds. If assisted by another player carrying a Support Kit, reloading takes 0.9 seconds.
    • The Commando can be reloaded without firing all of its missiles. Keep an eye on the amount of missiles left in the MLS-4X of the person you are carrying the support kit for. Reloading the Commando when it still has most of its missiles left wastes ammunition.
MLS-4X 'Commando' Detailed Analysis
Weapon Info Additional Notes
Unlock Rank Rank 1 Unlocked via DLC
Weapon Type Secondary
Weapon Category Homing Missile Launcher
Fire Mode Full-auto
Damage
Base Upgraded Additional Notes
Damage 0 0
Center Mass Damage 0 0
Anti-Personnel Explosive Damage 250 250
Anti-Personnel Explosion Radius 2.5 m 2.5 m
Direct Explosive Damage 600 1700* * Requires Mk3 upgrade
Direct Explosion Radius 1.5 m 1.0 m* * Requires Mk3 upgrade
Status Effect None None
AP Ammo Armor Reduction 0 0
Statistics
Base Upgraded Additional Notes
Cyclic Rate of Fire (RPM) 165 165 Theoretical maximum RoF, but only with continued assisted reloads
Capacity 4 8 Requires Mk2 upgrade; the Support Kit backpack carries 6 full reloads
Self-Reload Speed 5.0 s 5.0 s Immobilized while self-reloading
Assisted Reload Speed 0.9 s 0.9 s Can be reloaded while moving
Min Spread todo todo
Max Spread todo todo
Spread Increase per Shot todo todo
Max Range todo todo
Bullet Spread Simulation todo

Assisted Reload

The MLS-4X is delivered with a Support Kit backpack that is used for reloading either this weapon or the RL-112 Recoilless Rifle. Helldivers can request an assisted reload from a teammate carrying a Support Kit by using the 'Reload' button (X on the PlayStation) while standing next to them.

This does not work, however, if the player needing an assisted reload is also carrying a Support Kit themselves. In this case, hitting 'Reload' will initiate the slow self-reload instead. Bear in mind that the player who needs a reload must have the MLS-4X weapon in their hands for another to be able to assist.

Assisted Reload

Gameplay Tips

  • The MLS-4X Commando is one of the most versatile man-portable anti-tank weapons available to Helldivers when fully upgraded. It can easily fill an anti-personnel role or anti-tank and like the Obliterator Grenade Launcher it is capable of indirect fire, allowing Helldivers to attack from behind cover in relative safety. Its main selling points are its guided anti-tank missiles and the extreme flexibility and mobility it offers when combined with Melee Assisted Movement, capable of destroying everything from Bug Behemoths to Cyborg IFVs and even objectives such as Bug Nests with proper positioning. The Commando has a steep learning curve and it takes practice, positioning, and some luck to get the missiles to hit their intended targets. Consider taking the launcher to a low difficulty mission to familiarize yourself with its quirks and tracking behaviour.
  • Missiles fired from the Commando have a minimum distance to travel before they hit the ground or enemies. This distance is roughly two times the distance of a dodge maneuver with a lock-on and three without a lock. Missiles can make a 180° turn in roughly 1.5x the distance of a dodge perpendicular to their initial trajectory. Additionally, the Commando will prioritize the closest foot soldiers over vehicles and most heavy units in most cases; consider destroying smaller targets using primary weapons or other Stratagems to minimize wasted ammunition. Memorizing these patterns is paramount to allow Helldivers to consistently hit their targets.
    • Upgrading the Commando to Mk3 makes its missiles anti-tank capable. While this allows it to destroy mission objectives such as Cyborg AA Guns, Illuminate Beacons or Bug Nests, this requires extremely precise positioning and no visible targets as the missiles will only lock on to enemies.
    • As the Commando prefers to target the closest hostile, it can easily kill fellow divers (or the user themselves) if a missile should loop back to hit an enemy immediately in front of them.
  • Reloading the Commando without an assist will completely immobilize Helldivers for the duration of the reload. Helldivers can cancel the reload prematurely by changing weapons or diving to prone to avoid harm or stop an improperly timed reload.
    • The Commando is the only Stratagem weapon that does not discard ammo with a tactical reload (this applies to self-reloads only). Any missiles remaining in the launcher can still be used if the reload is canceled.
    • Reloading the Commando will always take one load from a Support Kit regardless of how many missiles have been fired. Helldivers are encouraged to fire all remaining missiles before reloading in order to not waste Support Kit munitions.

Gallery

Notes

  • The Commando is evidently too unwieldy to be used as a melee weapon. When carrying this weapon, Helldivers will perform any melee attacks by striking enemies with their fist instead of the weapon itself. This is purely cosmetic however and attacks will deal the same damage as a regular melee attack.
  • The MLS-4X Commando is based on the similarly boxy "M202 FLASH" missile launcher, famously used by Arnold Schwarzenegger's character in the 1985 action film Commando.
Weapons
Sidearms Assault rifles LMGs Shotguns SMGs Precision Explosive Laser tech Arc tech
P-2 Peacemaker AR-19 Liberator MG-105 Stalwart SG-225 Breaker SMG-45 Defender LHO-63 Camper CR-9 Suppressor LAS-5 Scythe AC-3 Arc Thrower
P-6 Gunslinger AR-22C Patriot SG-8 Punisher MP-98 Knight SMG RX-1 Rail Gun PLAS-1 Scorcher LAS-16 Sickle AC-5 Arc Shotgun
FLAM-24 Pyro AR-20L Justice DBS-2 Double Freedom SMG-34 Ninja M2016 Constitution LAS-12 Tanto
PLAS-3 Singe AR-14D Paragon LAS-13 Trident
Heavy Weapons

MG-94 Machine Gun MGX-42 Machine Gun AC-22 Dum-Dum LAS-98 Laser Cannon FLAM-40 Incinerator TOX-13 Avenger

Obliterator Grenade Launcher MLS-4X Commando RL-112 Recoilless Rifle EAT-17 REC-6 Demolisher M-25 Rumbler

Helldivers Stratagems
Supply Stratagems

Resupply REP-80 AD-289 Angel AD-334 Guard Dog LIFT-850 Jump Pack Resupply Pack SH-20 Shield Generator Pack SH-32 Directional Kinetic Shield

MG-94 Machine Gun MGX-42 Machine Gun AC-22 Dum-Dum LAS-98 Laser Cannon FLAM-40 Incinerator TOX-13 Avenger Obliterator Grenade Launcher MLS-4X Commando RL-112 Recoilless Rifle EAT-17 REC-6 Demolisher M-25 Rumbler

EXO-44 Walker Exosuit EXO-48 Obsidian Exosuit EXO-51 Lumberer Exosuit M5 APC M5-32 HAV TD-110 Bastion MC-109 Hammer Motorcycle

Defensive Stratagems

A/AC-6 Tesla Tower A/GL-8 Launcher Turret A/MG-11 Minigun Turret A/RX-34 Railcannon Turret Airdropped Anti-Personnel Mines Airdropped Stun Mines Anti-Personnel Barrier AT-47 Anti-Tank Emplacement Distractor Beacon Humblebee UAV drone Thunderer Smoke Round

Offensive Stratagems

Airstrike Close Air Support Heavy Strafing Run Incendiary Bombs Missile Barrage Orbital Laser Strike Railcannon Strike Shredder Missile Strike Sledge Precision Artillery Static Field Conductors Strafing Run Thunderer Barrage Vindicator Dive Bomb

Special Stratagems

Emergency Beacon ME-1 Sniffer Metal Detector NUX-223 Hellbomb Reinforce

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