Helldivers Wiki
Explore
Main Page
All Pages
Interactive Maps
Helldivers 2
Factions
Automatons
Terminids
Helldivers
Gameplay
Objectives
Stratagems
Weapons
Warbonds
Helldivers Mobilize
Steeled Veterans
Cutting Edge
Democratic Detonation
Updates & Patch Notes
Planets and Sectors
Galactic War
Lore
Super Earth
Major Orders
Know Your Role!
Easter Eggs
Miscellaneous
Boosters
Ship Modules
Currencies
Achievements
Ranks
Admin Noticeboard
Helldivers
Factions
Bugs
Cyborgs
The Illuminate
Helldivers
Detailed Stats
Gameplay
Objectives
Stratagems
Weapons
Perks
DLC
Ranks
Galactic Campaign
Galactic Campaign Records
Achievements
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Helldivers Wiki
456
pages
Explore
Main Page
All Pages
Interactive Maps
Helldivers 2
Factions
Automatons
Terminids
Helldivers
Gameplay
Objectives
Stratagems
Weapons
Warbonds
Helldivers Mobilize
Steeled Veterans
Cutting Edge
Democratic Detonation
Updates & Patch Notes
Planets and Sectors
Galactic War
Lore
Super Earth
Major Orders
Know Your Role!
Easter Eggs
Miscellaneous
Boosters
Ship Modules
Currencies
Achievements
Ranks
Admin Noticeboard
Helldivers
Factions
Bugs
Cyborgs
The Illuminate
Helldivers
Detailed Stats
Gameplay
Objectives
Stratagems
Weapons
Perks
DLC
Ranks
Galactic Campaign
Galactic Campaign Records
Achievements
Editing
LAS-12 Tanto
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
LAS-12 Tanto
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Gameplay Tips == * Like all SMGs, the Tanto gives Helldivers increased mobility while aiming and can be used when downed or carrying [[objectives]] such as the Black Box, Illuminate Power Core or Artillery Shells, although not as much as its ballistic counterparts. Helldivers can switch between the Tanto and their sidearm while carrying objectives or when downed by pressing the 'weapon switch' button. If a support weapon such as the [[MG-94 Machine Gun|MG-94]] is currently equipped, the Tanto will take priority over the Helldiver's sidearm when downed or when picking up objectives and will be switched to first. * The Tanto is the SMG analogue of the laser weapons and behaves very similar. It has a greatly reduced effective range compared to other laser weapons (on par with the [[FLAM-40 Incinerator]]), however, it boasts much higher DPS and mobility while aiming and firing while still sharing the same rates of heat generation and cooldown with the [[LAS-5 Scythe|Scythe]]. * The Tanto remains true to its name in regards to its intended usage: its main strengths of this weapon lie in its high DPS and ability to deal a considerable amount of damage through enemy armor, making it unmatched for close-quarters combat vs most armored enemies. This is also the weapon's major downside, as the short range forces its user to fight in very close proximity to some of the most dangerous enemies in the game. Users favoring a high-risk-high-reward CQC playstyle may find this weapon invaluable all the way up to late game due if they can overcome and manage its considerable drawbacks. ** The Tanto can do damage to most enemies in the game, including even the 3 [[Masters of the Galaxy|Enemy Masters]]; the only enemies that are immune to the Tanto (as well as similar laser-beam weapons) are the Cyborg [[IFV]] and the Bug [[Behemoth]]. ** Even though the heavy armor on Cyborg [[Hulk]]s (covering their backside) and on [[Warlord]]s (full bodyarmor) makes them immune to most weapons, they will take damage from continuous attacks with laser-beams. Due to short effective range of the Tanto however, it is very dangerous to engage these enemies in close combat and a certain degree of skill and/or deeper understanding of the game-mechanics is required. * The Tanto's lack of range makes it an extremely poor choice for taking out patrols during the stealth phase. Pairing it with Stratagems or liberal use of the [[P-2 Peacemaker]] sidearm or the [[P-6 Gunslinger]] or [[PLAS-3 Singe]] [[Perks|Perk pistols]] is necessary if one wishes to remain stealthy and avoid having the alert phase trigger while on the move, defending objectives, or escorting survivors or teammates. ** On high-difficulty Bug missions, the Tanto can still be very effective against [[Vanguard]]s and [[Shadow]]s; both foes tend to leap well within the Tanto's range and can be made quick work of with a quick sweep of its beam. With good aim, quick reflexes and proper management of the weapon's cooldown, Tanto users can take on a virtually endless stream of scouts.
Summary:
Please note that all contributions to the Helldivers Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab