"The EXO-51 was developed as a specific counter to heavier enemy targets, incorporating a 90mm cannon into the design. It is also armed with a flamer to deal with smaller threats. Some compromises were made to accommodate the large cannon, most notably it has severely limited ammunition and lacks gyro stabilization for its main gun. The EXO-51 is part of the Vehicles equipment kit." - Armory Description
Players must enter the following sequence, using the controller d‑pad, in order to call down this single-use Stratagem during a mission:
Unlock Requirement[ | ]
The EXO-51 'Lumberer' Exosuit is a DLC Stratagem, available at any rank to those who purchase the Vehicles Pack.
Upgrades[ | ]
Upgrade
Cost
Effect
Mk1
Basic variant, no upgrades.
Mk2
2
Increases the magazine size of the cannon from 10 to 15 rounds.
Mk3
2
Increases the magazine size of the flamer from 200 to 300 units of fuel.
Detailed Statistics[ | ]
For a detailed overview and comparison of the statlines for Helldivers, their equipment and all enemies, check the Detailed Statistics page.
Health
Constitution
Armor
Base
Decay
Base
Decay
Location
Min
Max
1000
0
500
60
default
0
1000
Attacks
Power
Crit
AP?
Effects
Crush
n/a
n/a
no
explosive
Cannon
3500
n/a
no
explosive
Flamer
250
250
no
heavy burn
Area/Explosive
Anti-Personnel
Direct
Ignore
AP?
Effects
Radius
Power
Radius
Power
Armor
Shields
Crush
1.0
80
1.0
80
yes
yes
no
n/a
Vehicle Exploding
3.0
200
2.0
200
no
no
no
n/a
EXO-51 Flamethrower Detailed Analysis
Weapon Info
Additional Notes
Weapon Category
Flamethrower
Fire Mode
Continuous
Damage
Base
Upgraded
Additional Notes
Damage per Second (DPS)
250/s
250/s
DPS is higher in practice as this weapon damages directly and simultaneously applies damage over time (DoT)
Center Mass DPS
250/s
250/s
No center mass bonus
Status Effects
Heavy Burn
Does not stack, additional hits reset DoT timer
Fire Damage/sec
100/s
100/s
Effect Duration
2 s
2 s
AP Ammo Armor Reduction
0
0
Statistics
Base
Upgraded
Additional Notes
Cyclic Rate of Fire (RPM)
600
600
Capacity
200
300*
* Requires Mk3 upgrade
Spread
N/A
N/A
Fixed firing pattern
Max Range
10 m
10 m
EXO-51 Cannon Detailed Analysis
Weapon Info
Additional Notes
Weapon Category
Anti-Tank Cannon
Fire Mode
Single shot
Damage
Base
Upgraded
Additional Notes
Damage
3500
3500
Center Mass Damage
N/A
N/A
No center mass bonus
Anti-Personnel Explosive Damage
350
350
Anti-Personnel Explosion Radius
3.5 m
3.5 m
Direct Explosive Damage
0
0
Direct Explosion Radius
0 m
0 m
Status Effect
None
None
AP Ammo Armor Reduction
0
0
Statistics
Base
Upgraded
Additional Notes
Cyclic Rate of Fire (RPM)
30
30
Capacity
10
15*
* Requires Mk2 upgrade
Spread
N/A
N/A
Fixed firing pattern
Max Range
100 m
100 m
Bullet Spread Simulation
todo
Gameplay Tips[ | ]
Stratagem Launcher
Stratagems can be used from inside the Exosuit. Since they are launched from a tube there is no throw charge up, and the beacon always goes about half of the on-foot maximum thrown distance. A yellow warning light on the Exosuit's shoulder-mounted Stratagem launcher indicates that a beacon has been readied.
The flamer arm holds 200 units of fuel (300 when upgraded to Mk3); the cannon arm can fire 10 shots (15 when upgraded to Mk2).
The 90mm cannon of the EXO-51 Lumberer can be used to destroy mission targets (Cyborg AA Guns, Bug Nests or Illuminate Beacons) instead of the standard-issue NUX‑223 Hellbomb.
Vehicles and Exosuits will take a small amount of damage while passing through a deployed Anti-Personnel Barrier. The M5-32 HAV (when upgraded to Mk3) and the TD-110 Bastion are immune to this, however.
Vehicles are larger than Hellpods, requiring more space to deploy. They can land anywhere within a fairly wide radius of the beacon that called it in. In rough terrain, this can lead to the vehicle being deployed on top of unsuspecting Helldivers.
When calling in multiple stratagems, it is advisable to deploy any vehicles only after all equipment-bearing Hellpods have arrived. This is because Hellpods will instantly destroy any vehicle they land on.
Empty/abandoned Exosuits can be used as ad hoc decoys, not least against enemy hordes closing to melee. This is something of a last ditch tactic though, unless say, that you were already going to be calling down and transferring to a 'fresh' Exosuit or other vehicle.