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Fully upgraded EXO-51 Lumberer
Arm-mounted 90mm cannon
Arm-mounted flamethrower

"The EXO-51 was developed as a specific counter to heavier enemy targets, incorporating a 90mm cannon into the design. It is also armed with a flamer to deal with smaller threats. Some compromises were made to accommodate the large cannon, most notably it has severely limited ammunition and lacks gyro stabilization for its main gun. The EXO-51 is part of the Vehicles equipment kit."
- Armory Description

Stratagem Code[ | ]

Players must enter the following sequence, using the controller d‑pad, in order to call down this single-use Stratagem during a mission:
Arrow 1 DArrow 3 RArrow 4 UArrow 2 LArrow 1 DArrow 3 R

Unlock Requirement[ | ]

The EXO-51 'Lumberer' Exosuit is a DLC Stratagem, available at any rank to those who purchase the Vehicles Pack.

Upgrades[ | ]

Upgrade Cost Effect
Strat EXO-51 Lumberer Exosuit mk1 Mk1 Basic variant, no upgrades.
Strat EXO-51 Lumberer Exosuit mk2 Mk2 Research-point 2 Increases the magazine size of the cannon from 10 to 15 rounds.
Strat EXO-51 Lumberer Exosuit mk3 Mk3 Research-point 2 Increases the magazine size of the flamer from 200 to 300 units of fuel.

Detailed Statistics[ | ]

For a detailed overview and comparison of the statlines for Helldivers, their equipment and all enemies, check the Detailed Statistics page.

Health Constitution Armor
Base Decay Base Decay Location Min Max
1000 0 500 60 default 0 1000
Attacks Power Crit AP? Effects
Crush n/a n/a no explosive
Cannon 3500 n/a no explosive
Flamer 250 250 no heavy burn
Area/Explosive Anti-Personnel Direct Ignore AP? Effects
Radius Power Radius Power Armor Shields
Crush 1.0 80 1.0 80 yes yes no n/a
Vehicle Exploding 3.0 200 2.0 200 no no no n/a
EXO-51 Flamethrower Detailed Analysis
Weapon Info Additional Notes
Weapon Category Flamethrower
Fire Mode Continuous
Damage
Base Upgraded Additional Notes
Damage per Second (DPS) 250/s 250/s DPS is higher in practice as this weapon damages directly and simultaneously applies damage over time (DoT)
Center Mass DPS 250/s 250/s No center mass bonus
Status Effects Heavy Burn Does not stack, additional hits reset DoT timer
Fire Damage/sec 100/s 100/s
Effect Duration 2 s 2 s
AP Ammo Armor Reduction 0 0
Statistics
Base Upgraded Additional Notes
Cyclic Rate of Fire (RPM) 600 600
Capacity 200 300* * Requires Mk3 upgrade
Spread N/A N/A Fixed firing pattern
Max Range 10 m 10 m
EXO-51 Cannon Detailed Analysis
Weapon Info Additional Notes
Weapon Category Anti-Tank Cannon
Fire Mode Single shot
Damage
Base Upgraded Additional Notes
Damage 3500 3500
Center Mass Damage N/A N/A No center mass bonus
Anti-Personnel Explosive Damage 350 350
Anti-Personnel Explosion Radius 3.5 m 3.5 m
Direct Explosive Damage 0 0
Direct Explosion Radius 0 m 0 m
Status Effect None None
AP Ammo Armor Reduction 0 0
Statistics
Base Upgraded Additional Notes
Cyclic Rate of Fire (RPM) 30 30
Capacity 10 15* * Requires Mk2 upgrade
Spread N/A N/A Fixed firing pattern
Max Range 100 m 100 m
Bullet Spread Simulation todo

Gameplay Tips[ | ]

Screenshot 539 Screenshot 539b

Stratagem Launcher
  • Stratagems can be used from inside the Exosuit. Since they are launched from a tube there is no throw charge up, and the beacon always goes about half of the on-foot maximum thrown distance. A yellow warning light on the Exosuit's shoulder-mounted Stratagem launcher indicates that a beacon has been readied.
  • The flamer arm holds 200 units of fuel (300 when upgraded to Mk3); the cannon arm can fire 10 shots (15 when upgraded to Mk2).
  • The 90mm cannon of the EXO-51 Lumberer can be used to destroy mission targets (Cyborg AA Guns, Bug Nests or Illuminate Beacons) instead of the standard-issue NUX‑223 Hellbomb.
  • Vehicles are larger than Hellpods, requiring more space to deploy. They can land anywhere within a fairly wide radius of the beacon that called it in. In rough terrain, this can lead to the vehicle being deployed on top of unsuspecting Helldivers.
  • When calling in multiple stratagems, it is advisable to deploy any vehicles only after all equipment-bearing Hellpods have arrived. This is because Hellpods will instantly destroy any vehicle they land on.
  • Empty/abandoned Exosuits can be used as ad hoc decoys, not least against enemy hordes closing to melee. This is something of a last ditch tactic though, unless say, that you were already going to be calling down and transferring to a 'fresh' Exosuit or other vehicle.

Gallery[ | ]

Notes[ | ]

Helldivers Stratagems
Supply Stratagems

Resupply REP-80 AD-289 Angel AD-334 Guard Dog LIFT-850 Jump Pack Resupply Pack SH-20 Shield Generator Pack SH-32 Directional Kinetic Shield

MG-94 Machine Gun MGX-42 Machine Gun AC-22 Dum-Dum LAS-98 Laser Cannon FLAM-40 Incinerator TOX-13 Avenger Obliterator Grenade Launcher MLS-4X Commando RL-112 Recoilless Rifle EAT-17 REC-6 Demolisher M-25 Rumbler

EXO-44 Walker Exosuit EXO-48 Obsidian Exosuit EXO-51 Lumberer Exosuit M5 APC M5-32 HAV TD-110 Bastion MC-109 Hammer Motorcycle

Defensive Stratagems

A/AC-6 Tesla Tower A/GL-8 Launcher Turret A/MG-11 Minigun Turret A/RX-34 Railcannon Turret Airdropped Anti-Personnel Mines Airdropped Stun Mines Anti-Personnel Barrier AT-47 Anti-Tank Emplacement Distractor Beacon Humblebee UAV drone Thunderer Smoke Round

Offensive Stratagems

Airstrike Close Air Support Heavy Strafing Run Incendiary Bombs Missile Barrage Orbital Laser Strike Railcannon Strike Shredder Missile Strike Sledge Precision Artillery Static Field Conductors Strafing Run Thunderer Barrage Vindicator Dive Bomb

Special Stratagems

Emergency Beacon ME-1 Sniffer Metal Detector NUX-223 Hellbomb Reinforce

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