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Fully upgraded Airdropped Stun Mines

"Calls in a carpet of self-arming, self-burying stun mines. Anything that walks over them will set them off, and when a mine explodes it stuns everything in a small area. Some enemies are immune to the stunning effect, such as vehicles and shielded units."
- Armory Description

Stratagem Code

Players must enter the following sequence, using the controller d‑pad, in order to call down this stratagem up to five times per mission (ten if upgraded):
Arrow 2 LArrow 3 RArrow 4 UArrow 1 D

Unlock Requirement

The Airdropped Stun Mines stratagem is granted to the player as a reward for completing all the missions on its associated planet (typically a medium-low level planet - difficulty 4 to 6).

Upgrades

Upgrade Cost Effect
Strat Airdropped Stun Mines mk1 Mk1 Basic variant, no upgrades.
Strat Airdropped Stun Mines mk2 Mk2 Research-point 1 Increased supply priority allows for more minefields to be laid (number of uses increased from 5 to 10).
Strat Airdropped Stun Mines mk3 Mk3 Research-point 2 Increased airspace clearance allows for minefields to be laid with shorter intervals (cooldown reduced from 45 seconds to 30 seconds).

Gameplay Tips

  • The mines are scattered randomly within a strip that is centered on the beacon and perpendicular to the direction faced when thrown (as with the Strafing Run and Airstrike stratagems).
  • The mines are triggered by close or direct contact. They can be set off by both Helldivers and enemies (so be mindful of where you place them), and will also be triggered if a grenade lands on or bounces on them. Despite several Illuminate units hovering above the ground, they can also trigger the mines if they float directly over them.
  • Only five sets of mines can be deployed at the same time on a map, deploying a sixth set of mines, including Airdropped Anti-Personnel/Anti-Tank Mines and the Anti-Personnel Barrier (DLC) will cause the first set of mines to despawn shortly after; this limit is shared by the entire Helldiver squad and applies to any map-size and mission-type, meaning that players can cancel out each other's lethal mines, stun mines and barb wire if they keep spamming these specific Stratagems.
  • The stun effect lasts for about 5 seconds, similar to the Stun Grenades Perk, but with a larger area of effect.
  • While Helldivers' movements are greatly slowed by getting stunned, this can be mitigated by going prone repeatedly or utilizing the LIFT-850 Jump Pack to get clear of the area.

Gallery

Notes

Helldivers Stratagems
Supply Stratagems

Resupply REP-80 AD-289 Angel AD-334 Guard Dog LIFT-850 Jump Pack Resupply Pack SH-20 Shield Generator Pack SH-32 Directional Kinetic Shield

MG-94 Machine Gun MGX-42 Machine Gun AC-22 Dum-Dum LAS-98 Laser Cannon FLAM-40 Incinerator TOX-13 Avenger Obliterator Grenade Launcher MLS-4X Commando RL-112 Recoilless Rifle EAT-17 REC-6 Demolisher M-25 Rumbler

EXO-44 Walker Exosuit EXO-48 Obsidian Exosuit EXO-51 Lumberer Exosuit M5 APC M5-32 HAV TD-110 Bastion MC-109 Hammer Motorcycle

Defensive Stratagems

A/AC-6 Tesla Tower A/GL-8 Launcher Turret A/MG-11 Minigun Turret A/RX-34 Railcannon Turret Airdropped Anti-Personnel Mines Airdropped Stun Mines Anti-Personnel Barrier AT-47 Anti-Tank Emplacement Distractor Beacon Humblebee UAV drone Thunderer Smoke Round

Offensive Stratagems

Airstrike Close Air Support Heavy Strafing Run Incendiary Bombs Missile Barrage Orbital Laser Strike Railcannon Strike Shredder Missile Strike Sledge Precision Artillery Static Field Conductors Strafing Run Thunderer Barrage Vindicator Dive Bomb

Special Stratagems

Emergency Beacon ME-1 Sniffer Metal Detector NUX-223 Hellbomb Reinforce

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