Helldivers Wiki
Explore
Main Page
All Pages
Interactive Maps
Helldivers 2
Factions
Automatons
Terminids
Helldivers
Gameplay
Objectives
Stratagems
Weapons
Warbonds
Helldivers Mobilize
Steeled Veterans
Cutting Edge
Democratic Detonation
Updates & Patch Notes
Planets and Sectors
Galactic War
Lore
Super Earth
Major Orders
Know Your Role!
Easter Eggs
Miscellaneous
Boosters
Ship Modules
Currencies
Achievements
Ranks
Admin Noticeboard
Helldivers
Factions
Bugs
Cyborgs
The Illuminate
Helldivers
Detailed Stats
Gameplay
Objectives
Stratagems
Weapons
Perks
DLC
Ranks
Galactic Campaign
Galactic Campaign Records
Achievements
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Helldivers Wiki
456
pages
Explore
Main Page
All Pages
Interactive Maps
Helldivers 2
Factions
Automatons
Terminids
Helldivers
Gameplay
Objectives
Stratagems
Weapons
Warbonds
Helldivers Mobilize
Steeled Veterans
Cutting Edge
Democratic Detonation
Updates & Patch Notes
Planets and Sectors
Galactic War
Lore
Super Earth
Major Orders
Know Your Role!
Easter Eggs
Miscellaneous
Boosters
Ship Modules
Currencies
Achievements
Ranks
Admin Noticeboard
Helldivers
Factions
Bugs
Cyborgs
The Illuminate
Helldivers
Detailed Stats
Gameplay
Objectives
Stratagems
Weapons
Perks
DLC
Ranks
Galactic Campaign
Galactic Campaign Records
Achievements
Editing
Advanced Gameplay Techniques
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Advanced Gameplay Techniques
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Dances with Hulks / Warlords=== Hulks and warlords have a very slow turn radius, and will aim and shoot at about the same range as each other. (It's about jetpack or obliterator range) A player can completely avoid damage from either of these enemies indefinitely by exploiting their slow turn radius and staying away from the areas they are shooting at. It is entirely possible to manipulate them to fire where the player wishes them to by that player getting into firing range and quickly moving either around or away from the area they are firing at as soon as they begin to plant their right foot. It is also possible to manipulate them to follow the player by staying just outside of melee range, causing them to move in for a melee attack. It is also possible to spin either of these by getting in melee range and running in circles around them.<div> [[File:yogmanipulateswarlord (2).gif|400px|thumb|YOPG manipulating a Warlord]]
Summary:
Please note that all contributions to the Helldivers Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab