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Helldivers Wiki
456
pages
Explore
Main Page
All Pages
Interactive Maps
Helldivers 2
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Automatons
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Helldivers
Gameplay
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Weapons
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Helldivers Mobilize
Steeled Veterans
Cutting Edge
Democratic Detonation
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Galactic War
Lore
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Know Your Role!
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Admin Noticeboard
Helldivers
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The Illuminate
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Thunderer Smoke Round
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Thunderer Smoke Round
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== Gameplay Tips == * Thunderer Smoke Rounds function similarly to the [[Smoke Grenades]] [[Perks|Perk]]. The effect of the smoke is also the same at 15 seconds. * [[Cyborgs|Cyborg]] [[Hound]]s will not run at a player concealed by smoke, but instead walk (much the same as if the player was equipped with the [[SH-20 Shield Generator Pack]]). * The Thunderer Smoke Round is an excellent support tool that provide Helldivers and their teammates with a degree of protection on missions. Creativity is key to getting the most out of the Smoke Round. * [[Precision Call-In]] reduces this stratagem's activation time by one second, but it will not go below the game's allowed minimum of 0.1 seconds—even when it is fully upgraded. * [[Cyborgs|Cyborg]] [[IFV]]s will not aim & shoot at players once in the smoke affects the disabled IFV as well. * [[Cyborgs|Cyborg's]] ranged units will not shoot unless the player moves out of the Smoke or the Smoke duration wears off. * [[The Illuminate|Illuminate]] [[Hunter]]s will not target anything inside the Smoke; this applied to the destroyable objectives as well.
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