Thunderer Smoke Round

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Fully upgraded to 'Thunderer' Smoke Round Mk3

"A single round of smoke is fired from a nearby 'Thunderer' artillery emplacement. The smoke will cover a small area for a short while and block all line of sight."
- Armory Description

Stratagem Code[edit | edit source]

Players must enter the following sequence, using the controller d‑pad, in order to call down this stratagem during a mission:
Arrow 3 R.pngArrow 1 D.pngArrow 4 U.pngArrow 4 U.pngArrow 1 D.png

Unlock Requirement[edit | edit source]

The Thunderer Smoke Round is granted to the player as a reward for completing all the missions on its associated planet (typically a high level planet - difficulty 10 to 11).

Upgrades[edit | edit source]

Upgrade Cost Effect
Strat Thunderer Smoke Round mk1.png Mk1 Basic variant, no upgrades.
Strat Thunderer Smoke Round mk2.png Mk2 Research-point.png 2 An improved shell decreases activation time from 5 seconds to 3.
Strat Thunderer Smoke Round mk3.png Mk3 Research-point.png 2 An improved shell and optimized trajectory decrease activation time from 3 seconds to 1.

Gameplay Tips[edit | edit source]

  • Thunderer Smoke Rounds function similarly to the Smoke Grenades Perk. The effect of the smoke is also the same at 15 seconds.
  • The Thunderer Smoke Round is an excellent support tool that provide Helldivers and their teammates with a degree of protection on missions. Creativity is key to getting the most out of the Smoke Round.
  • Precision Call-In reduces this stratagem's activation time by one second, but it will not go below the game's allowed minimum of 0.1 seconds -- even when it is fully upgraded.
  • Cyborg IFVs will not aim & shoot at players once in the smoke affects the disabled IFV as well.
  • Cyborg's range units will not shoot unless the player moves out from the Smoke or the Smoke duration wears off.
  • Illuminate Hunters will not target anything inside the Smoke; this applied to the destroyable objectives as well.

Gallery[edit | edit source]

Notes[edit | edit source]

  • The 5.06 patch reduced the cooldown time of the Smoke Round from 120 to its current duration of 100 seconds.
Supply Stratagems

Resupply REP-80 AD-289 Angel AD-334 Guard Dog LIFT-850 Jump Pack Resupply Pack SH-20 Shield Generator Pack SH-32 Directional Kinetic Shield

MG-94 Machine Gun MGX-42 Machine Gun AC-22 Dum-Dum LAS-98 Laser Cannon FLAM-40 Incinerator TOX-13 Avenger Obliterator Grenade Launcher MLS-4X Commando RL-112 Recoilless Rifle EAT-17 REC-6 Demolisher M-25 Rumbler

EXO-44 Walker Exosuit EXO-48 Obsidian Exosuit EXO-51 Lumberer Exosuit M5 APC M5-32 HAV TD-110 Bastion MC-109 Hammer Motorcycle

Defensive Stratagems

A/AC-6 Tesla Tower A/GL-8 Launcher Turret A/MG-11 Minigun Turret A/RX-34 Railcannon Turret Airdropped Anti-Personnel Mines Airdropped Stun Mines Anti-Personnel Barrier AT-47 Anti-Tank Emplacement Distractor Beacon Humblebee UAV drone Thunderer Smoke Round

Offensive Stratagems

Airstrike Close Air Support Heavy Strafing Run Incendiary Bombs Missile Barrage Orbital Laser Strike Railcannon Strike Shredder Missile Strike Sledge Precision Artillery Static Field Conductors Strafing Run Thunderer Barrage Vindicator Dive Bomb

Special Stratagems

Emergency Beacon ME-1 Sniffer Metal Detector NUX-223 Hellbomb Reinforce