"A small, fairly mobile tank destroyer. Prized for its incredibly powerful main gun and large ammunition stores, this beast is a beautiful piece of machinery. Requiring two people to operate, a driver and a gunner, both members have to work together to get the most out of the 'Bastion'. The TD-110 is part of the Vehicles equipment kit." - Armory Description
The Bastion TD-110 is so durable that it is completely immune to small arms fire and even some higher calibre weapons like autocannons (including basic attacks from mid to low tier enemies, basically anything human size) however it can be damaged easiest in melee from anything stronger than a berserker and can only be threatened at range by anti tank weapons, though this is inconsistent.
The main cannon's ammo reserve holds 25 rounds (35 when upgraded); the coaxial machine gun holds 750 (1500 when upgraded).
Compared to the Helldiver-portable MG-94, vehicle-mounted machine guns have a 50% faster rate of fire.
The Bastion's main cannon can destroy mission targets (Cyborg AA Guns, Bug Nests or Illuminate Illuminate Beacons) instead of the standard-issue NUX‑223 Hellbomb.
The Bastion's weapons can miss a target as a result of rough terrain; it is recommended to "paint" a target with the machine gun to see if the main cannon will hit it in order to save ammo.
Vehicles and Exosuits will take a small amount of damage while passing through a deployed Anti-Personnel Barrier. The M5-32 HAV (when upgraded to Mk3) and the TD-110 Bastion are immune to this, however.
Vehicles are larger than Hellpods, requiring more space to deploy. They can land anywhere within a fairly wide radius of the beacon that called it in. In rough terrain, this can lead to the vehicle being deployed on top of unsuspecting Helldivers.
When calling in multiple stratagems, it is advisable to deploy any vehicles only after all equipment-bearing Hellpods have arrived. This is because Hellpods will instantly destroy any vehicle they land on.
This page was last edited on 8 May 2020, at 11:19.
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