Swap standard grenades for stun grenades that don't cause damage, but halt movement for about 5 seconds.
Unlock Requirement[ | ]
The Stun Grenades unlock at rank 5 (Warrant).
Weapon Stats[ | ]
Stun Grenade Detailed Analysis | ||
---|---|---|
Weapon Info | Additional Notes | |
Unlock Rank | Rank 5 | |
Weapon Type | Grenade | |
Weapon Category | Stun | |
Fire Mode | Thrown | |
Damage | ||
Base | Additional Notes | |
Anti-Personnel Explosive Damage | 0 | |
Anti-Personnel Explosion Radius | 6.0 m | |
Direct Explosive Damage | 0 | |
Direct Explosion Radius | 4.0 m | |
Stun Effect Duration | 5 s | |
AP Ammo Armor Reduction | 0 | |
Statistics | ||
Base | Additional Notes | |
Capacity | 2 | Picking up an ammo crate gives up to 2 grenades. |
Gameplay Tips[ | ]
- The stunning effect is similar to the detonation of an Airdropped Stun Mine, although it affects a slightly smaller area. Vehicles and shielded units (including Helldivers wearing the SH-20 Shield Generator Pack) cannot be stunned.
- While Helldivers' movements are greatly slowed by getting stunned, this can be mitigated by going prone repeatedly or utilizing the LIFT-850 Jump Pack to get clear of the area.
- As survivors are immune to the stunning effect, stun grenades can be used to save survivors from attacking enemies. This, obviously, also works on geological surveys and launchpads
Notes[ | ]
- Grenade Perks now display correct icons of current grenades when chosen during the mission, this was added in Patch 7.01.
Perks | |
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Laser Aim Module – Stun Grenades – Heavy Armor – Stratagem Priority – Cardio Accelerator – MD-99 Autoinjector – Smoke Grenades – Incendiary Grenades – Displacement Field – P-6 Gunslinger♦ – FLAM-24 Pyro♦ – PLAS-3 Singe♦ – All Terrain Boots♦ – Precision Call-In♦ |