Strafing Run

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Fully upgraded Strafing Run

"A fighter equipped with two heavy machine guns strafes the target area, causing massive anti-personnel damage."
- Armory Description

Stratagem Code[edit | edit source]

Players must enter the following sequence, using the controller d‑pad, in order to call down this stratagem during a mission:
Arrow 3 R.pngArrow 3 R.pngArrow 4 U.png

Unlock Requirement[edit | edit source]

The Strafing Run is granted to the player as a reward for completing all the missions on its associated planet (typically a low level planet - difficulty 1 to 3).

Upgrades[edit | edit source]

Upgrade Cost Effect
Strat Strafing Run mk1.png Mk1 Basic variant, no upgrades.
Strat Strafing Run mk2.png Mk2 Research-point.png 1 Improved routines for flightpaths allows the strafing run to be called more often (cooldown reduced from 15 seconds to 10 seconds).
Strat Strafing Run mk3.png Mk3 Research-point.png 1 Extended magazines allow for a larger area of effect.

Gameplay Tips[edit | edit source]

  • The Strafing Run always hits perpendicular to the direction of the throw. If enemies are approaching from the front, throwing the beacon slightly to the right can hit a whole row of enemies.
  • It is possible to stand still directly on the thrown Strafing Run stratagem beacon without being hit by its machine gun fire. You can throw the beacon in any direction you want, just make sure to stand on it. While you're standing on the beacon you can't move, but you can attack and aim anywhere you want to. Keep this in mind, as you can still get downed/killed by nearby enemies before the Strafing Run hits them.
  • While the Strafing Run is of limited effectiveness against high-level Cyborg and Bug forces due to its inability to damage armored targets, it is extremely effective against all Illuminate units; taking two or more stratagem slots of Strafing Run will easily clear Illuminate forces even at high difficulty levels.
  • This and Close Air Support are the only stratagems that are not affected by the 1-second activation time reduction from Precision Call-In Perk. There is no way to activate stratagems faster than 0.1 second.

Gallery[edit | edit source]

Notes[edit | edit source]

Supply Stratagems

Resupply REP-80 AD-289 Angel AD-334 Guard Dog LIFT-850 Jump Pack Resupply Pack SH-20 Shield Generator Pack SH-32 Directional Kinetic Shield

MG-94 Machine Gun MGX-42 Machine Gun AC-22 Dum-Dum LAS-98 Laser Cannon FLAM-40 Incinerator TOX-13 Avenger Obliterator Grenade Launcher MLS-4X Commando RL-112 Recoilless Rifle EAT-17 REC-6 Demolisher M-25 Rumbler

EXO-44 Walker Exosuit EXO-48 Obsidian Exosuit EXO-51 Lumberer Exosuit M5 APC M5-32 HAV TD-110 Bastion MC-109 Hammer Motorcycle

Defensive Stratagems

A/AC-6 Tesla Tower A/GL-8 Launcher Turret A/MG-11 Minigun Turret A/RX-34 Railcannon Turret Airdropped Anti-Personnel Mines Airdropped Stun Mines Anti-Personnel Barrier AT-47 Anti-Tank Emplacement Distractor Beacon Humblebee UAV drone Thunderer Smoke Round

Offensive Stratagems

Airstrike Close Air Support Heavy Strafing Run Incendiary Bombs Missile Barrage Orbital Laser Strike Railcannon Strike Shredder Missile Strike Sledge Precision Artillery Static Field Conductors Strafing Run Thunderer Barrage Vindicator Dive Bomb

Special Stratagems

Emergency Beacon ME-1 Sniffer Metal Detector NUX-223 Hellbomb Reinforce