Helldivers Wiki
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* The [[AT-47 Anti-Tank Emplacement]] is very effective on the Retaliatory Strike mission-type, especially against [[Cyborgs]] or [[Bugs]], and many players consider this Stratagem to be overly powerful against any enemy race. For new recruits especially, the AT-47 can turn a seemingly impossible endeavour into an easy experience. One or two emplacements defended and/or healed by other players with additional defensive items is a commonly found set-up for RS missions.
 
* The [[AT-47 Anti-Tank Emplacement]] is very effective on the Retaliatory Strike mission-type, especially against [[Cyborgs]] or [[Bugs]], and many players consider this Stratagem to be overly powerful against any enemy race. For new recruits especially, the AT-47 can turn a seemingly impossible endeavour into an easy experience. One or two emplacements defended and/or healed by other players with additional defensive items is a commonly found set-up for RS missions.
 
* Another effective tactic is to set up defenses such as [[Airdropped Anti-Personnel Mines]] or the [[A/AC-6 Tesla Tower]] in the center of the map. If (or rather when) the enemy swarms your position, reposition by skirting around the defenses (or by using a [[LIFT-850 Jump Pack|Jetpack]] to jump over them), escaping the enemy and simultaneously leading them back through the kill zone.
 
* Another effective tactic is to set up defenses such as [[Airdropped Anti-Personnel Mines]] or the [[A/AC-6 Tesla Tower]] in the center of the map. If (or rather when) the enemy swarms your position, reposition by skirting around the defenses (or by using a [[LIFT-850 Jump Pack|Jetpack]] to jump over them), escaping the enemy and simultaneously leading them back through the kill zone.
** The [[Airdropped Anti-Personnel Mines]] or/and [[A/AC-6 Tesla Tower]] is only effective against [[Bugs]] and [[The Illuminate|Illuminates]], bringing this loadout on the higher [[Cyborgs]] Retaliatory Strike is not recommended.
+
** The [[Airdropped Anti-Personnel Mines]] or/and [[A/AC-6 Tesla Tower]] is only effective against [[Bugs]] and [[The Illuminate|Illuminates]], bringing this loadout on the higher [[Cyborgs]] Retaliatory Strike missions is not recommended.
   
 
==Notes==
 
==Notes==

Revision as of 16:49, 27 June 2018

This article is a stub. You can help Helldivers Wiki by expanding it.

This page is a work in progress and will be updated in the near future.

Work in Progress

To be expanded:

  • A specific number of enemies required to accomplish the mission for all factions at any difficulty.
  • Advanced tactics/techniques such as a recommend and the most useful loadouts, tricks and more...
  • All hand-crafted arenas. (+ screenshots)
    • Effects of the various terrain types on certain maps (i.e. the "small cyborg square" never features any terrain hazard, etc.)
      • And all bugs, glitches, and exploits assigned to them.

Retaliatory Strike

Retaliatory Strike missions are a part of a free content update Democracy Strikes Back released on 26th October 2015. These missions require Helldivers to drop into a hazardous, arena-like area to exterminate as many of the enemies of democracy as possible before being allowed to extract.

During a Retaliatory Strike, a large kill counter (with progress bar) will appear at the top of the screen.

Kill counter rs




Retaliatory Strike Arenas

There 108 handcrafted arenas in total. Going left to right, Bugs, Cyborgs, and Illuminates previews appear in columns of four. City Event arenas appear as a row separately at the bottom:

Rs maps












Difficulty

Retaliatory Strikes are available from Medium up to the Helldive Difficulty, for each faction. High in-game knowledge and skills are required from the Helldivers to successfully complete the mission.

Difficulty Description Enemies to Kill
Bug Cyborg Illuminate
4 Medium 200 200 180
5 Challenging 225 225 200
6 Very Challenging 250 250 220
7 Hard 275 275 240
8 Very Hard 275 275 260
9 Hard as Hell 300 300 280
10 Suicide Mission 325 325 300
11 Impossible 350 350 350
12 Helldive 400 400 400

Retaliatory Strike Hazards

The Retaliatory Strike arenas usually they do not stand out, but a few of them are extremely dangerous, not only because they are filled with enemies - Arenas are arranged with hazards such as:

Gameplay Tips

  • The AT-47 Anti-Tank Emplacement is very effective on the Retaliatory Strike mission-type, especially against Cyborgs or Bugs, and many players consider this Stratagem to be overly powerful against any enemy race. For new recruits especially, the AT-47 can turn a seemingly impossible endeavour into an easy experience. One or two emplacements defended and/or healed by other players with additional defensive items is a commonly found set-up for RS missions.
  • Another effective tactic is to set up defenses such as Airdropped Anti-Personnel Mines or the A/AC-6 Tesla Tower in the center of the map. If (or rather when) the enemy swarms your position, reposition by skirting around the defenses (or by using a Jetpack to jump over them), escaping the enemy and simultaneously leading them back through the kill zone.

Notes

  • The Retaliatory Strikes frequency has been lowered to max one per planet and approximately one occurrence on every third planet in Patch 4.01.
    • When playing solo in Retaliatory Strikes you will start with 2 Auto-Reinforces and a Shredder Missile Strike will clear the area when you respawn.

Gallery