Helldivers Wiki
Explore
Main Page
All Pages
Interactive Maps
Helldivers 2
Factions
Automatons
Terminids
Helldivers
Gameplay
Objectives
Stratagems
Weapons
Warbonds
Helldivers Mobilize
Steeled Veterans
Cutting Edge
Democratic Detonation
Updates & Patch Notes
Planets and Sectors
Galactic War
Lore
Super Earth
Major Orders
Know Your Role!
Easter Eggs
Miscellaneous
Boosters
Ship Modules
Currencies
Achievements
Ranks
Admin Noticeboard
Helldivers
Factions
Bugs
Cyborgs
The Illuminate
Helldivers
Detailed Stats
Gameplay
Objectives
Stratagems
Weapons
Perks
DLC
Ranks
Galactic Campaign
Galactic Campaign Records
Achievements
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Helldivers Wiki
456
pages
Explore
Main Page
All Pages
Interactive Maps
Helldivers 2
Factions
Automatons
Terminids
Helldivers
Gameplay
Objectives
Stratagems
Weapons
Warbonds
Helldivers Mobilize
Steeled Veterans
Cutting Edge
Democratic Detonation
Updates & Patch Notes
Planets and Sectors
Galactic War
Lore
Super Earth
Major Orders
Know Your Role!
Easter Eggs
Miscellaneous
Boosters
Ship Modules
Currencies
Achievements
Ranks
Admin Noticeboard
Helldivers
Factions
Bugs
Cyborgs
The Illuminate
Helldivers
Detailed Stats
Gameplay
Objectives
Stratagems
Weapons
Perks
DLC
Ranks
Galactic Campaign
Galactic Campaign Records
Achievements
Editing
REC-6 Demolisher
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
REC-6 Demolisher
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Gameplay Tips == * The REC-6 Demolisher is a far less straightforward anti-tank weapon than either the [[EAT-17]] or [[RL-112 Recoilless Rifle]] and plays both offensive and defensive roles equally well, requiring timing and planning ahead to use effectively. Charges are thrown much like grenades, allowing them to be lobbed over allies, cover, objectives, and enemies. Their ability to be remotely detonated also greatly lessens the danger of friendly fire and allows Helldivers to set up traps for incoming enemies. With all upgrades, the Demolisher has more utility and more uses than the EAT-17 in exchange for a longer cooldown. *Demolishers can be used to set traps for patrols and incoming groups of enemies. While they can be detonated in mid-air, charges are much more effective and consistent against heavy enemies when detonated on the ground and close to the enemy's feet. This ensures maximum damage to enemies such as [[Cyborgs|Cyborg]] [[Infantry Fighting Vehicle|IFVs]], [[Hulk]]s, [[Warlord]]s or [[Bugs|Bug]] [[Impaler]]s, [[Tank]]s and [[Behemoth]]s. ** Like the EAT-17, the Demolisher can be used to immobilize Cyborg [[Infantry Fighting Vehicle|IFVs]] without destroying them, although this is much easier to accomplish with the former. This can be used in a wide variety of situations, such as to stop them from disgorging groups of [[Grotesque]]s or bulldozing an objective. Immobilizing an IFV that is not a direct threat to the current mission objective is often a better choice than outright destroying it as a new IFV will spawn in the same position or much closer more often than not. * Heavy enemies such as Warlords that survive a Demolisher blast can usually be finished off by a few hits from a high damage weapon such as the [[P-6 Gunslinger]], [[RX-1 Rail Gun]], or [[M2016 Constitution]]. The Gunslinger is capable of putting out the highest DPS in the shortest amount of time and is the best suited for the finishing blow. Laser weapons with continuous beams such as the [[LAS-5 Scythe]], or [[LAS-98 Laser Cannon]] can also finish off wounded Warlords if the beam is centered on the target. Incendiary weapons and the [[AC-3 Arc Thrower]] and [[AC-5 Arc Shotgun]] when fully charged will also suffice in a pinch. * The Demolisher's Hellpod can be used as an improvised anti-tank weapon thanks to its ability to be called down an unlimited number of times. A well-timed drop can obliterate multiple heavy units at once and bringing multiples of this Stratagem greatly enhances its offensive and defensive power. ** While it is possible to have the Demolisher's Hellpod land on an AA Gun or [[The Illuminate|Illuminate]] Beacon and crush it, this is an incredibly difficult and inconsistent method of destroying them. *The Demolisher has some benefits and disadvantages when chosen over the [[EAT-17]]. Helldivers should consider the following when deciding on which to bring on a mission: ** Up to 5 charges are provided by a single calldown and can only be used by a single Helldiver compared to the two launchers provided by a single EAT-17 calldown. **The Demolisher has a 50% longer cooldown compared to the EAT-17 (180 seconds vs 120 seconds). **The Demolisher will disappear after 90 seconds if not picked up. **The Demolisher requires proper positioning and accurate throwing to achieve the same results as an EAT-17 rocket and is far slower to use at a moment's notice. **Unlike the EAT-17, the Demolisher is an indirect fire, remotely detonated explosive and has more tactical applications such as laying traps or targeting enemies behind cover. **Thanks to its remote detonation, the risk of friendly fire is far less than the EAT-17 but the risk of collateral damage is far greater due to rolling or bouncing charges. **It is possible to detonate Demolishers at any distance. The uses of this feature are only limited by its user's creativity. * This stratagem can be used to destroy mission targets ([[Objectives#Destroy|Cyborg AA Guns, Bug Nests or Illuminate Beacons]]), instead of the standard-issue [[NUX-223 Hellbomb|NUX‑223 Hellbomb]]. The charges must be rolled up to the base of the AA Gun or Beacon in order to damage these objectives. In the case of Bug Nests, detonating the charge in mid-air while it is flying over the nest or inside the nest will reliably destroy it.
Summary:
Please note that all contributions to the Helldivers Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab