REC-6 Demolisher

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Fully upgraded REC-6 Demolisher
REC-6 Demolisher silhouette.png

"The REC-6 Satchel Charge is an explosive charge with a handle, capable of being remotely detonated using the reload action at the time of the wielder's choosing. The explosion is powerful enough to take out objectives and most heavily armored enemies. The REC-6 is part of the Demolitionist equipment kit."
- Armory Description

Stratagem Code[edit | edit source]

Players must enter the following sequence, using the controller d‑pad, in order to call down this stratagem during a mission:
Arrow 1 D.pngArrow 2 L.pngArrow 3 R.pngArrow 4 U.pngArrow 4 U.png

Unlock Requirement[edit | edit source]

The REC-6 Demolisher is a DLC stratagem, available at any rank to those who purchase the Demolitionist Pack.

Upgrades[edit | edit source]

Upgrade Cost Effect
Strat REC-6 Demolisher mk1.png Mk1 Basic variant, no upgrades.
Strat REC-6 Demolisher mk2.png Mk2 Research-point.png 2 This upgrade allows for more charges to be carried and tied to the same detonator. Number of charges increased from 3 to 5.
Strat REC-6 Demolisher mk3.png Mk3 Research-point.png 2 Adds a layer of tungsten fragments to increase the range at which the charge can cause anti-personnel damage.

Weapon Stats[edit | edit source]

  • Using the 'Reload' action will detonate the charge, which can be done either while it is in mid-air or at any point after it has landed.
  • A player can not carry more than one specific batch of Demolishers at a time. If another batch is called down, picking that up will switch out one batch for the other.
    • Only the batch of Demolishers currently carried can be exploded with the 'Reload' command. If all charges in the batch have been thrown but not yet detonated, the 'empty' batch (showing a count of "0") can still be picked up and detonated, after which it will disapper.
  • Demolishers that are called down and not collected will disappear in slightly under a minute if left undisturbed. Demolishers that are dropped on the ground will despawn after a little over 90 seconds. In contrast, EAT-17 expendable anti-tank weapons never disappear.
REC-6 'Demolisher' Detailed Analysis
Weapon Info Additional Notes
Unlock Rank Rank 1 Unlocked via DLC
Weapon Type Secondary
Weapon Category Remotely-detonated satchel charge
Fire Mode Disposable
Base Upgraded Additional Notes
Damage 0 0
Center Mass Damage 0 0
Anti-Personnel Explosive Damage 550 550
Anti-Personnel Explosion Radius 2.0 m 3.0 m Requires Mk3 upgrade
Direct Explosive Damage 2600 2600
Direct Explosion Radius 2.0 m 2.0 m
Status Effect None None
AP Ammo Armor Reduction 0 0
Base Upgraded Additional Notes
Cyclic Rate of Fire (RPM) N/A N/A As fast as they can be thrown
Capacity 3 5* * Requires Mk2 upgrade
Reload Speed N/A N/A Single-use weapon
Spread todo todo
Bullet Spread Simulation todo

Gameplay Tips[edit | edit source]

  • Against heavily armored enemies such as Cyborg IFVs, Hulks, Warlords or Bug Impalers, Tanks and Behemoths, Demolishers are much more effective when detonated on the ground rather than in mid-air. IFVs can be one-shotted by detonating the Demolisher if rolled onto the vehicle's hull (especially near its turret) or if dropped right next to the rear hatch of the vehicle.
  • The Demolisher can be used to immobilize Cyborg IFVs without destroying them, although the EAT-17 is more reliable at this. This can be used in a wide variety of situations, such as to stop them from disgorging groups of Grotesques. Immobilizing an IFV that is not a direct threat to the current mission objective can be better than destroying it, as that will often immediately cause a new IFV to be spawned (possibly in a much less convenient location).
  • An advantage the Demolisher shares with the EAT-17 is that they are disposable secondary weapon stratagems. Because they can be called in again and again, these weapons can be shared between multiple players; this also reduces the setback of falling down a ravine and losing your anti-tank weapon permanently.
  • Cyborg Warlords can be destroyed by lobbing two Demolishers at them. However, to save your chargers, consider using just a single one, then finishing off the Warlord with a few hits from a non-AT weapon – hit them straight in the chest at a right angle. The following work:
    • High damage projectiles: P-6 Gunslinger, LHO-63 Camper, RX-1 Rail Gun, M2016 Constitution, AC-22 Dum-Dum. Out of these, the Gunslinger is capable of putting out the highest amount of damage in the shortest amount of time.
    • Plasma weapons: PLAS-3 Singe, PLAS-1 Scorcher. The Singe has more range and slightly higher damage; the Scorcher sets the target on fire for extra damage over time, regardless of whether the projectile itself punches through the target's armor.
    • Laser weapons with continuous beams: LAS-5 Scythe, LAS-12 Tanto, LAS-98 Laser Cannon. Keeping the beam focused on the center mass of the target at a right angle will greatly increase damage output and may be necessary to deal any damage at all. Watch for blue sparks appearing on the target as these are a sign that you're not getting through its armor.
    • Arc weapons: AC-3 Arc Thrower, AC-5 Arc Shotgun. These always hit the front armor location if the target has one, which in the case of Warlords is their weak spot. They do need a sufficient amount of charge, otherwise the damage will be too low to penetrate the Warlord's armor.
    • Explosive weapons: Grenades, Incendiary Grenades, Obliterator Grenade Launcher. The latter two also set fire to the target.
  • This stratagem can be used to destroy mission targets (Cyborg AA Guns, Bug Nests or Illuminate Beacons), instead of the standard-issue NUX‑223 Hellbomb. The charges must be rolled up to the very base of the AA Gun or Beacon, or they will do no damage. In the case of Bug Nests, however, detonating the charge in mid-air while it is flying over the nest, or inside the nest will reliably destroy it.
    • It is possible to detonate Demolishers at any distance. This makes it possible to throw the charges into the nests (or AA-guns), move on, and keep using the Hellbomb (or, in single-player, gain a respawn at will). Obviously, this can go wrong – If left on the ground too long, the Demolisher-pack may despawn along with the placed Demolishers, or one charge may have been placed poorly, not destroying the nest.

Gallery[edit | edit source]

Notes[edit | edit source]

  • The REC-6 Demolisher was re-balanced in Patch 3.02. The stratagem's cooldown was increased from 2 minutes to 3 minutes.
  • Due to a bug, if many charges are dropped on the ground, there is a possibility that some of them will not explode after pressing the 'Reload' action. Charges will not despawn and cannot explode anymore.
  • If the player has equipped Resupply Pack and the 'empty' batch count will be shown as "0", you will be able to resupply directly from the Resupply Pack, even if the ammunition is full and weapons are fully loaded, extremely useful when you want to resupply grenades.
Sidearms Assault rifles LMGs Shotguns SMGs Precision Explosive Laser tech Arc tech
P-2 Peacemaker AR-19 Liberator MG-105 Stalwart SG-225 Breaker SMG-45 Defender LHO-63 Camper CR-9 Suppressor LAS-5 Scythe AC-3 Arc Thrower
P-6 Gunslinger AR-22C Patriot SG-8 Punisher MP-98 Knight SMG RX-1 Rail Gun PLAS-1 Scorcher LAS-16 Sickle AC-5 Arc Shotgun
FLAM-24 Pyro AR-20L Justice DBS-2 Double Freedom SMG-34 Ninja M2016 Constitution LAS-12 Tanto
PLAS-3 Singe AR-14D Paragon LAS-13 Trident
Heavy Weapons

MG-94 Machine Gun MGX-42 Machine Gun AC-22 Dum-Dum LAS-98 Laser Cannon FLAM-40 Incinerator TOX-13 Avenger

Obliterator Grenade Launcher MLS-4X Commando RL-112 Recoilless Rifle EAT-17 REC-6 Demolisher M-25 Rumbler

Supply Stratagems

Resupply REP-80 AD-289 Angel AD-334 Guard Dog LIFT-850 Jump Pack Resupply Pack SH-20 Shield Generator Pack SH-32 Directional Kinetic Shield

MG-94 Machine Gun MGX-42 Machine Gun AC-22 Dum-Dum LAS-98 Laser Cannon FLAM-40 Incinerator TOX-13 Avenger Obliterator Grenade Launcher MLS-4X Commando RL-112 Recoilless Rifle EAT-17 REC-6 Demolisher M-25 Rumbler

EXO-44 Walker Exosuit EXO-48 Obsidian Exosuit EXO-51 Lumberer Exosuit M5 APC M5-32 HAV TD-110 Bastion MC-109 Hammer Motorcycle

Defensive Stratagems

A/AC-6 Tesla Tower A/GL-8 Launcher Turret A/MG-11 Minigun Turret A/RX-34 Railcannon Turret Airdropped Anti-Personnel Mines Airdropped Stun Mines Anti-Personnel Barrier AT-47 Anti-Tank Emplacement Distractor Beacon Humblebee UAV drone Thunderer Smoke Round

Offensive Stratagems

Airstrike Close Air Support Heavy Strafing Run Incendiary Bombs Missile Barrage Orbital Laser Strike Railcannon Strike Shredder Missile Strike Sledge Precision Artillery Static Field Conductors Strafing Run Thunderer Barrage Vindicator Dive Bomb

Special Stratagems

Emergency Beacon ME-1 Sniffer Metal Detector NUX-223 Hellbomb Reinforce