Proving Grounds

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These Proving Grounds give you an opportunity to practice with some gear you might not have used otherwise. Seems tricky, but you are doing well down there!
~ Ship's Scientist
Proving Ground Ghost town 2.jpg

A Proving Ground is a unique replayable mission that takes place in a city, purpose-built as a training facility. Captured enemies have been let loose to roam the streets and give the Helldivers an opportunity to hone their skills.


A Proving Ground mission consists of three components such as:

Challenge: A challenge is an actual objective the Helldivers are tasked to complete. These are familiar from the main game, rescue Survivors or activate SAM-sites for example.

Modifier: A modifier mix things up and force the Helldiver to stay sharp. For example, unexpected orbital bombardment strikes the city, or the electricity goes out plunging the map into darkness…

Condition: A condition primarily affects the loadout available to the Helldiver, like shotguns only, or only defensive stratagems, or perhaps a new weapon every time you reload.

Proving Grounds Challenges Types[edit | edit source]

Proving Grounds Modifiers Types[edit | edit source]

Proving Grounds Conditions Types[edit | edit source]

Pistols Only
Perk Laser Aim Module
Sidearm Random
Primary NONE
Stratagems Resupply; 3 random `strike` stratagems
Additional Notes You get to play with a randomly chosen sidearm.


ANTI-TANK AND PISTOLS ONLY
Perk Laser Aim Module
Sidearm Random
Primary NONE
Stratagems 4 random `anti_tank` stratagems
Additional Notes Randomly chosen sidearm and heavy weapon (anti-tank) stratagems.


NO PRIMARY
Perk Laser Aim Module
Sidearm P-2 Peacemaker
Primary NONE
Stratagems Resupply, Vindicator Dive Bomb, MG-94 Machine Gun, A/MG-11 Minigun Turret
Additional Notes No primary weapon and default stratagems.


RANDOM WEAPONS
Perk Random
Sidearm Random
Primary Random (excluding, Saber, FLAM-40 Incinerator, TOX-13 Avenger, and AC-22 Dum-Dum)
Stratagems 4 Random
Additional Notes Everything random.


RANDOM STRATAGEMS
Perk Laser Aim Module
Sidearm P-2 Peacemaker
Primary AR-19 Liberator
Stratagems 4 random stratagems
Additional Notes Default perk, sidearm, primary and 4 random stratagems.


NO PRIMARY
Perk Laser Aim Module
Sidearm P-2 Peacemaker
Primary NONE
Stratagems Resupply, Vindicator Dive Bomb, MG-94 Machine Gun, A/MG-11 Minigun Turret
Additional Notes You get to play without primary weapon.


DEFENSIVE STRATAGEMS ONLY
Perk Random
Sidearm Random
Primary NONE
Stratagems 4 random `defensive` stratagems
Additional Notes Randomly chosen perk, sidearm and 4 defensive stratagems


SUPPORT WEAPONS ONLY
Perk Random
Sidearm Random
Primary NONE
Stratagems 4 random `support_weapon` stratagems
Additional Notes Randomly chosen perk, sidearm and 4 support weapon stratagems.


NEW AND IMPROVED
Perk Strong Arm
Sidearm P-2 Peacemaker
Primary AC-22 Dum-Dum
Stratagems Resupply, AD-289 Angel or AD-334 Guard Dog, FLAM-40 Incinerator, AT-47 Anti-Tank Emplacement
Additional Notes You get to play with "buffed" or improved weapons and perks from the Dive Harder patch.


AVENGING FLAMES
Perk Laser Aim Module
Sidearm P-2 Peacemaker
Primary TOX-13 Avenger or FLAM-40 Incinerator
Stratagems Resupply, 3 random `mine`/`strike` stratagems
Additional Notes You get to play with TOX-13 Avenger or FLAM-40 Incinerator as primary.


POISONOUS STING
Perk Heavy Armor
Sidearm P-2 Peacemaker
Primary AR-14D Paragon
Stratagems 4 random `support`/`strike` stratagems
Additional Notes You get to play with this loadout.


UP CLOSE AND PERSONAL
Perk Strong Arm
Sidearm NONE
Primary Saber
Stratagems SH-20 Shield Generator Pack or SH-32 Directional Kinetic Shield, 3 random `support_non_lethal`/`mine_non_lethal`/`strike_non_lethal` stratagems
Additional Notes Melee only loadout with stratagems that should help to keep you alive for longer.


FREEDOM ON WHEELS
Perk Random
Sidearm Random
Primary NONE
Stratagems 4 random `vehicle` stratagems
Additional Notes Loadout with random perk, sidearm and vehicles.


MINES AND MACHINEGUNS
Perk Laser Aim Module
Sidearm P-2 Peacemaker
Primary AR-19 Liberator, AR-22C Patriot, AR-20L Justice or MG-105 Stalwart
Stratagems 4 random `mine` stratagems
Additional Notes You get to play with randomly chosen mines.


RELOAD SURPRISE
Perk Laser Aim Module
Sidearm Random
Primary Random
Stratagems 4 random `strike` stratagems
Additional Notes Each reload changes primary and sidearm.


LIBERTY DAY VETERAN
Perk MD-99 Autoinjector
Sidearm P-2 Peacemaker
Primary M2016 Constitution
Stratagems MGX-42 Machine Gun, Heavy Strafing Run, Thunderer Smoke Round, A/GL-8 Launcher Turret
Additional Notes NONE

Proving Grounds Reward[edit | edit source]

Helldivers who climb to the top of a Proving Ground’s leaderboard at the end of the Galactic Campaign will be awarded a cape (total of 9 to collect) by Super Earth Command.