Helldivers Wiki
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{{Stub}}
<div style="float: right; margin-left: 0.5em;">[[File:libercoffee.png|400px]]</div>
 
  +
This page is a work in progress and will be updated in the near future.
  +
 
<div style="float: right; margin-left: 0.5em;">[[File:libercoffee.png|300px]]</div>
   
 
[http://vanemiera.net/liber-coffee/ Liber-Coffee] is a Helldivers loadout randomizer created by Vanemiera in 2016. It serves up a random combination of a [[Perks|Perk]], primary [[Weapons|weapon]] and four [[Stratagems]], making it a good way for experienced ''HELLDIVERS''<small><sup>TM</sup></small> players to increase the challenge of completing missions, or for newer recruits to experiment with equipment they would otherwise not have tried out.
 
[http://vanemiera.net/liber-coffee/ Liber-Coffee] is a Helldivers loadout randomizer created by Vanemiera in 2016. It serves up a random combination of a [[Perks|Perk]], primary [[Weapons|weapon]] and four [[Stratagems]], making it a good way for experienced ''HELLDIVERS''<small><sup>TM</sup></small> players to increase the challenge of completing missions, or for newer recruits to experiment with equipment they would otherwise not have tried out.
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* The first letter (at position '''1''') denotes the contents of the Perk slot.
 
* The first letter (at position '''1''') denotes the contents of the Perk slot.
 
* At second letter (at position '''2''') denotes the primary weapon.
 
* At second letter (at position '''2''') denotes the primary weapon.
* The final four letters (at positions '''3'''-'''6''' denote the contents of Stratagem slots 1-4.
+
* The final four letters (at positions '''3'''-'''6''') denote the contents of Stratagem slots 1-4.
   
 
Example: http://vanemiera.net/liber-coffee/#/ofCaTL will always generate the following loadout:
 
Example: http://vanemiera.net/liber-coffee/#/ofCaTL will always generate the following loadout:
Line 24: Line 27:
 
===Dice Modes===
 
===Dice Modes===
 
It is possible to select one of five "dice mode" for the randomization process:
 
It is possible to select one of five "dice mode" for the randomization process:
* ''Nice Dice'' have a favorable weighting, meaning the loadout will be more likely to contain equipment that is considered "good" in the game's meta. Pick this if you want to have a good chance of getting either [[Resupply]] or a [[Resupply Pack]].
+
* ''Nice Dice'' have a favorable weighting, meaning the loadout will be more likely to contain equipment that is considered "good" in the game's meta. Pick this if you want to have a good chance of getting either [[Resupply]] or a [[Resupply Pack]]. You will most likely get Laser weapons as well.
 
* ''Normal Dice'' are unweighted, giving the same chance for any item to be selected.
 
* ''Normal Dice'' are unweighted, giving the same chance for any item to be selected.
 
* ''Helldice'' have an unfavorable weighting, meaning the loadout will be more likely to contain equipment that is considered challenging to use properly. Choosing this means you are likely to not receive any ammunition, which means you will have to rely on other players and random crates found during missions to restock. This can mean that will be forced to commit suicide in order to respawn with new ammo for your primary weapon.
 
* ''Helldice'' have an unfavorable weighting, meaning the loadout will be more likely to contain equipment that is considered challenging to use properly. Choosing this means you are likely to not receive any ammunition, which means you will have to rely on other players and random crates found during missions to restock. This can mean that will be forced to commit suicide in order to respawn with new ammo for your primary weapon.
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* ''Community Punishments'' picks one difficult loadout from a list of submissions by veteran players.
 
* ''Community Punishments'' picks one difficult loadout from a list of submissions by veteran players.
   
===Weightings===
+
===Weightings and Slot Codes===
 
Below is a table of the weightings, which were obtained from the [https://github.com/Vanemiera/liber-coffee Liber-Coffee GitHub source] on July 21st, 2018. The table also displays which letter in the code represents which item, so it is possible to generate a loadout code without having to click on the icons multiple times.
 
Below is a table of the weightings, which were obtained from the [https://github.com/Vanemiera/liber-coffee Liber-Coffee GitHub source] on July 21st, 2018. The table also displays which letter in the code represents which item, so it is possible to generate a loadout code without having to click on the icons multiple times.
   
The default weighting of each item is 1; any weightings that deviate from this are marked in the table below below in '''bold''' text. A weighting of 2 means the item is twice as likely to appear during loadout generation; a weighting of ½ means the item is half as likely to appear. Note that the tables are sortable by clicking on their column headers.
+
The default weighting of each item is 1; any weightings that deviate from this are marked in the table below below in '''bold''' text. A weighting of '''0.5''' means the item is ''half'' as likely to appear during loadout generation, while a weighting of '''2.0''' means the item is ''twice'' as likely to appear, and so on.
  +
<br/>''Note that the tables are sortable by clicking on their column headers.''
   
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
  +
! rowspan="2" | Code !! style="width:224px; text-align:left;" rowspan="2" | Perk !! colspan="2" | Weighting
! Letter !! Perk !! Weighting<br/>(Nice Dice) !! Weighting<br/>(Helldice)
 
 
|-
 
|-
  +
! Nice !! Hell
| '''a''' || [[Laser Aim Module]] || 1 || '''½'''
 
 
|-
 
|-
| '''b''' || [[MD-99 Autoinjector]] || 1 || '''½'''
+
| '''a''' || [[Laser Aim Module]] || 1.0 || '''0.5'''
 
|-
 
|-
| '''c''' || [[Cardio Accelerator]] || 1 || 1
+
| '''b''' || [[MD-99 Autoinjector]] || 1.0 || '''0.5'''
 
|-
 
|-
| '''d''' || [[Heavy Armor]] || 1 || 1
+
| '''c''' || [[Cardio Accelerator]] || 1.0 || 1.0
 
|-
 
|-
| '''e''' || [[Incendiary Grenades]] || 1 || '''3'''
+
| '''d''' || [[Heavy Armor]] || 1.0 || 1.0
 
|-
 
|-
| '''f''' || [[Stun Grenades]] || 1 || '''3'''
+
| '''e''' || [[Incendiary Grenades]] || 1.0 || '''3.0'''
 
|-
 
|-
| '''g''' || [[Smoke Grenades]] || 1 || '''3'''
+
| '''f''' || [[Stun Grenades]] || 1.0 || '''3.0'''
 
|-
 
|-
| '''h''' || [[Stratagem Priority]] || '''5''' || '''½'''
+
| '''g''' || [[Smoke Grenades]] || 1.0 || '''3.0'''
 
|-
 
|-
| '''i''' || [[Displacement Field]] || '''5''' || '''½'''
+
| '''h''' || [[Stratagem Priority]] || '''5.0''' || '''0.5'''
 
|-
 
|-
| '''j''' || [[Strong Arm]] || 1 || '''2'''
+
| '''i''' || [[Displacement Field]] || '''5.0''' || '''0.5'''
 
|-
 
|-
| '''k''' || [[P-6 Gunslinger]] || '''3''' || '''3'''
+
| '''j''' || [[Strong Arm]] || 1.0 || '''2.0'''
 
|-
 
|-
| '''l''' || [[FLAM-24 Pyro]] || '''3''' || '''3'''
+
| '''k''' || [[P-6 Gunslinger]] || '''3.0''' || '''3.0'''
 
|-
 
|-
| '''m''' || [[PLAS-3 Singe]] || '''3''' || '''3'''
+
| '''l''' || [[FLAM-24 Pyro]] || '''3.0''' || '''3.0'''
 
|-
 
|-
| '''n''' || [[All Terrain Boots]] || 1 || 1
+
| '''m''' || [[PLAS-3 Singe]] || '''3.0''' || '''3.0'''
 
|-
 
|-
| '''o''' || [[Precision Call-In]] || 1 || 1
+
| '''n''' || [[All Terrain Boots]] || 1.0 || 1.0
  +
|-
 
| '''o''' || [[Precision Call-In]] || 1.0 || 1.0
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Letter !! Primary Weapon !! Weighting<br/>(Nice Dice) !! Weighting<br/>(Helldice)
+
! rowspan="2" | Code !! style="width:224px; text-align:left;" rowspan="2" | Primary Weapon !! colspan="2" | Weighting
 
|-
 
|-
  +
! Nice !! Hell
| '''a''' || [[AR-19 Liberator]] || 1 || 1
 
 
|-
 
|-
| '''b''' || [[AR-20L Justice]] || '''5''' || 1
+
| '''a''' || [[AR-19 Liberator]] || 1.0 || 1.0
 
|-
 
|-
| '''c''' || [[AR-22C Patriot]] || 1 || 1
+
| '''b''' || [[AR-20L Justice]] || '''5.0''' || 1.0
 
|-
 
|-
| '''d''' || [[SG-225 Breaker]] || '''5''' || 1
+
| '''c''' || [[AR-22C Patriot]] || 1.0 || 1.0
 
|-
 
|-
| '''e''' || [[SG-8 Punisher]] || '''½''' || '''8'''
+
| '''d''' || [[SG-225 Breaker]] || '''5.0''' || 1.0
 
|-
 
|-
| '''f''' || [[DBS-2 Double Freedom]] || '''5''' || 1
+
| '''e''' || [[SG-8 Punisher]] || '''0.5''' || '''8.0'''
 
|-
 
|-
| '''g''' || [[SMG-45 Defender]] || 1 || 1
+
| '''f''' || [[DBS-2 Double Freedom]] || '''5.0''' || 1.0
 
|-
 
|-
| '''h''' || [[MP-98 Knight SMG]] || 1 || 1
+
| '''g''' || [[SMG-45 Defender]] || 1.0 || 1.0
 
|-
 
|-
| '''i''' || [[RX-1 Rail Gun]] || '''½''' || 1
+
| '''h''' || [[MP-98 Knight SMG]] || 1.0 || 1.0
 
|-
 
|-
| '''j''' || [[LAS-5 Scythe]] || 1 || 1
+
| '''i''' || [[RX-1 Rail Gun]] || '''0.5''' || 1.0
 
|-
 
|-
| '''k''' || [[LAS-13 Trident]] || '''5''' || 1
+
| '''j''' || [[LAS-5 Scythe]] || 1.0 || 1.0
 
|-
 
|-
| '''l''' || [[AC-3 Arc Thrower]] || '''½''' || '''5'''
+
| '''k''' || [[LAS-13 Trident]] || '''5.0''' || 1.0
 
|-
 
|-
| '''m''' || [[MG-105 Stalwart]] || 1 || 1
+
| '''l''' || [[AC-3 Arc Thrower]] || '''0.5''' || '''5.0'''
 
|-
 
|-
| '''n''' || [[SMG-34 Ninja]] || 1 || 1
+
| '''m''' || [[MG-105 Stalwart]] || 1.0 || 1.0
 
|-
 
|-
| '''o''' || [[LHO-63 Camper]] || '''½''' || 1
+
| '''n''' || [[SMG-34 Ninja]] || 1.0 || 1.0
 
|-
 
|-
| '''p''' || [[AR-14D Paragon]] || 1 || 1
+
| '''o''' || [[LHO-63 Camper]] || '''0.5''' || 1.0
 
|-
 
|-
| '''q''' || [[CR-9 Suppressor]] || 1 || 1
+
| '''p''' || [[AR-14D Paragon]] || 1.0 || 1.0
 
|-
 
|-
| '''r''' || [[PLAS-1 Scorcher]] || 1 || 1
+
| '''q''' || [[CR-9 Suppressor]] || 1.0 || 1.0
 
|-
 
|-
| '''s''' || [[LAS-16 Sickle]] || '''5''' || 1
+
| '''r''' || [[PLAS-1 Scorcher]] || 1.0 || 1.0
 
|-
 
|-
| '''t''' || [[LAS-12 Tanto]] || 1 || 1
+
| '''s''' || [[LAS-16 Sickle]] || '''5.0''' || 1.0
 
|-
 
|-
| '''u''' || [[AC-5 Arc Shotgun]] || '''½''' || '''4'''
+
| '''t''' || [[LAS-12 Tanto]] || 1.0 || 1.0
 
|-
 
|-
| '''v''' || [[M2016 Constitution]] || '''½''' || '''4'''
+
| '''u''' || [[AC-5 Arc Shotgun]] || '''0.5''' || '''4.0'''
  +
|-
 
| '''v''' || [[M2016 Constitution]] || '''0.5''' || '''4.0'''
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
  +
! rowspan="2" | Code !! style="width:224px; text-align:left;" rowspan="2" | Stratagem !! colspan="2" | Weighting
! Letter !! Stratagem !! Weighting<br/>(Nice Dice) !! Weighting<br/>(Helldice)
 
  +
|-
  +
! Nice !! Hell
  +
|-
  +
| '''a''' || [[Resupply]] || '''10''' || 1.0
 
|-
 
|-
| '''a''' || [[Resupply]] || '''10''' || 1
+
| '''b''' || [[MG-94 Machine Gun]] || 1.0 || 1.0
 
|-
 
|-
| '''b''' || [[MG-94 Machine Gun]] || 1 || 1
+
| '''c''' || [[LAS-98 Laser Cannon]] || 1.0 || 1.0
 
|-
 
|-
| '''c''' || [[LAS-98 Laser Cannon]] || 1 || 1
+
| '''d''' || [[AC-22 Dum-Dum]] || 1.0 || 1.0
 
|-
 
|-
| '''d''' || [[AC-22 Dum-Dum]] || 1 || 1
+
| '''e''' || [[Obliterator Grenade Launcher]] || 1.0 || 1.0
 
|-
 
|-
| '''e''' || [[Obliterator Grenade Launcher]] || 1 || 1
+
| '''f''' || [[M-25 Rumbler]] || 1.0 || 1.0
 
|-
 
|-
| '''f''' || [[M-25 Rumbler]] || 1 || 1
+
| '''g''' || [[FLAM-40 Incinerator]] || 1.0 || 1.0
 
|-
 
|-
| '''g''' || [[FLAM-40 Incinerator]] || 1 || 1
+
| '''h''' || [[TOX-13 Avenger]] || 1.0 || 1.0
 
|-
 
|-
| '''h''' || [[TOX-13 Avenger]] || 1 || 1
+
| '''i''' || [[RL-112 Recoilless Rifle]] || 1.0 || 1.0
 
|-
 
|-
| '''i''' || [[RL-112 Recoilless Rifle]] || 1 || 1
+
| '''j''' || [[EAT-17]] || 1.0 || 1.0
 
|-
 
|-
| '''j''' || [[EAT-17]] || 1 || 1
+
| '''k''' || [[MLS-4X Commando]] || 1.0 || 1.0
 
|-
 
|-
| '''k''' || [[MLS-4X Commando]] || 1 || 1
+
| '''l''' || [[AD-334 Guard Dog]] || 1.0 || 1.0
 
|-
 
|-
| '''l''' || [[AD-334 Guard Dog]] || 1 || 1
+
| '''m''' || [[AD-289 Angel]] || 1.0 || 1.0
 
|-
 
|-
| '''m''' || [[AD-289 Angel]] || 1 || 1
+
| '''n''' || [[Resupply Pack]] || '''5.0''' || 1.0
 
|-
 
|-
| '''n''' || [[Resupply Pack]] || '''5''' || 1
+
| '''o''' || [[LIFT-850 Jump Pack]] || 1.0 || 1.0
 
|-
 
|-
| '''o''' || [[LIFT-850 Jump Pack]] || 1 || 1
+
| '''p''' || [[SH-32 Directional Kinetic Shield]] || 1.0 || 1.0
 
|-
 
|-
| '''p''' || [[SH-32 Directional Kinetic Shield]] || 1 || 1
+
| '''q''' || [[SH-20 Shield Generator Pack]] || 1.0 || 1.0
 
|-
 
|-
| '''q''' || [[SH-20 Shield Generator Pack]] || 1 || 1
+
| '''r''' || [[REP-80]] || 1.0 || 1.0
 
|-
 
|-
| '''r''' || [[REP-80]] || 1 || 1
+
| '''s''' || [[REC-6 Demolisher]] || 1.0 || 1.0
 
|-
 
|-
| '''s''' || [[REC-6 Demolisher]] || 1 || 1
+
| '''t''' || [[EXO-44 Walker Exosuit]] || 1.0 || 1.0
 
|-
 
|-
| '''t''' || [[EXO-44 Stomper Exosuit]] || 1 || 1
+
| '''u''' || [[EXO-48 Obsidian Exosuit]] || 1.0 || 1.0
 
|-
 
|-
| '''u''' || [[EXO-48 Obsidian Exosuit]] || 1 || 1
+
| '''v''' || [[EXO-51 Lumberer Exosuit]] || 1.0 || 1.0
 
|-
 
|-
| '''v''' || [[EXO-51 Lumberer Exosuit]] || 1 || 1
+
| '''w''' || [[MC-109 Hammer Motorcycle]] || 1.0 || 1.0
 
|-
 
|-
| '''w''' || [[MC-109 Hammer Motorcycle]] || 1 || 1
+
| '''x''' || [[TD-110 Bastion]] || 1.0 || 1.0
 
|-
 
|-
| '''x''' || [[TD-110 Bastion]] || 1 || 1
+
| '''y''' || [[M5 APC]] || 1.0 || 1.0
 
|-
 
|-
| '''y''' || [[M5 APC]] || 1 || 1
+
| '''z''' || [[M5-32 HAV]] || 1.0 || 1.0
 
|-
 
|-
| '''z''' || [[M5-32 HAV]] || 1 || 1
+
| '''A''' || [[Humblebee UAV drone]] || 1.0 || 1.0
 
|-
 
|-
| '''A''' || [[Humblebee UAV drone]] || 1 || 1
+
| '''B''' || [[Distractor Beacon]] || 1.0 || 1.0
 
|-
 
|-
| '''B''' || [[Distractor Beacon]] || 1 || 1
+
| '''C''' || [[AT-47 Anti-Tank Emplacement]] || 1.0 || 1.0
 
|-
 
|-
| '''C''' || [[AT-47 Anti-Tank Emplacement]] || 1 || 1
+
| '''D''' || [[A/MG-11 Minigun Turret]] || 1.0 || 1.0
 
|-
 
|-
| '''D''' || [[A/MG-11 Minigun Turret]] || 1 || 1
+
| '''E''' || [[A/RX-34 Railcannon Turret]] || 1.0 || 1.0
 
|-
 
|-
| '''E''' || [[A/RX-34 Railcannon Turret]] || 1 || 1
+
| '''F''' || [[A/AC-6 Tesla Tower]] || 1.0 || 1.0
 
|-
 
|-
| '''F''' || [[A/AC-6 Tesla Tower]] || 1 || 1
+
| '''G''' || [[Airdropped Anti-Tank Mines]] || 1.0 || 1.0
 
|-
 
|-
| '''G''' || [[Airdropped Anti-Tank Mines]] || 1 || 1
+
| '''H''' || [[Anti-Personnel Barrier]] || 1.0 || 1.0
 
|-
 
|-
| '''H''' || [[Anti-Personnel Barrier]] || 1 || 1
+
| '''I''' || [[Airdropped Stun Mines]] || 1.0 || 1.0
 
|-
 
|-
| '''I''' || [[Airdropped Stun Mines]] || 1 || 1
+
| '''J''' || [[Static Field Conductors]] || '''5.0''' || 1.0
 
|-
 
|-
| '''J''' || [[Static Field Conductors]] || '''5''' || 1
+
| '''K''' || [[Airstrike]] || '''2.0''' || 1.0
 
|-
 
|-
| '''K''' || [[Airstrike]] || '''2''' || 1
+
| '''L''' || [[Vindicator Dive Bomb]] || '''5.0''' || 1.0
 
|-
 
|-
| '''L''' || [[Vindicator Dive Bomb]] || '''5''' || 1
+
| '''M''' || [[Strafing Run]] || 1.0 || 1.0
 
|-
 
|-
| '''M''' || [[Strafing Run]] || 1 || 1
+
| '''N''' || [[Close Air Support]] || 1.0 || 1.0
 
|-
 
|-
| '''N''' || [[Close Air Support]] || 1 || 1
+
| '''O''' || [[Incendiary Bombs]] || '''3.0''' || 1.0
 
|-
 
|-
| '''O''' || [[Incendiary Bombs]] || '''3''' || 1
+
| '''P''' || [[Missile Barrage]] || '''0.5''' || 1.0
 
|-
 
|-
| '''P''' || [[Missile Barrage]] || '''½''' || 1
+
| '''Q''' || [[Thunderer Barrage]] || '''0.5''' || 1.0
 
|-
 
|-
| '''Q''' || [[Thunderer Barrage]] || '''½''' || 1
+
| '''R''' || [[Orbital Laser Strike]] || '''0.5''' || 1.0
 
|-
 
|-
| '''R''' || [[Orbital Laser Strike]] || '''½''' || 1
+
| '''S''' || [[Shredder Missile Strike]] || '''0.5''' || 1.0
 
|-
 
|-
| '''S''' || [[Shredder Missile Strike]] || '''½''' || 1
+
| '''T''' || [[Railcannon Strike]] || '''5.0''' || 1.0
 
|-
 
|-
| '''T''' || [[Railcannon Strike]] || '''5''' || 1
+
| '''U''' || [[Sledge Precision Artillery]] || '''5.0''' || 1.0
 
|-
 
|-
| '''U''' || [[Sledge Precision Artillery]] || '''5''' || 1
+
| '''V''' || [[A/GL-8 Launcher Turret]] || 1.0 || 1.0
 
|-
 
|-
| '''V''' || [[A/GL-8 Launcher Turret]] || 1 || 1
+
| '''W''' || [[Heavy Strafing Run]] || 1.0 || 1.0
 
|-
 
|-
| '''W''' || [[Heavy Strafing Run]] || 1 || 1
+
| '''X''' || [[Thunderer Smoke Round]] || 1.0 || 1.0
 
|-
 
|-
| '''X''' || [[Thunderer Smoke Round]] || 1 || 1
+
| '''Y''' || [[MGX-42 Machine Gun]] || 1.0 || 1.0
 
|-
 
|-
 
|}
 
|}

Revision as of 12:10, 15 November 2018

This article is a stub. You can help Helldivers Wiki by expanding it.

This page is a work in progress and will be updated in the near future.

Libercoffee

Liber-Coffee is a Helldivers loadout randomizer created by Vanemiera in 2016. It serves up a random combination of a Perk, primary weapon and four Stratagems, making it a good way for experienced HELLDIVERSTM players to increase the challenge of completing missions, or for newer recruits to experiment with equipment they would otherwise not have tried out.

Using Liber-Coffee

The "Randomize" button will generate a loadout according to the chosen "dice mode". It is also possible to re-roll each Perk, primary weapon or Stratagem by clicking its icon. All items can appear in any mode, although the weighting skews how often they will appear.

Loadouts can then be shared by the text link that is automatically generated at the bottom of the page.

The codes are built up as follows:
http://vanemiera.net/liber-coffee/#/123456

  • The first letter (at position 1) denotes the contents of the Perk slot.
  • At second letter (at position 2) denotes the primary weapon.
  • The final four letters (at positions 3-6) denote the contents of Stratagem slots 1-4.

Example: http://vanemiera.net/liber-coffee/#/ofCaTL will always generate the following loadout:

  • Perk: Precision Call-In
  • Weapon: DBS-2 Double Freedom
  • Stratagem 1: AT-47 Anti-Tank Emplacement
  • Stratagem 2: Resupply
  • Stratagem 3: Railcannon Strike
  • Stratagem 4: Strafing Run

Dice Modes

It is possible to select one of five "dice mode" for the randomization process:

  • Nice Dice have a favorable weighting, meaning the loadout will be more likely to contain equipment that is considered "good" in the game's meta. Pick this if you want to have a good chance of getting either Resupply or a Resupply Pack. You will most likely get Laser weapons as well.
  • Normal Dice are unweighted, giving the same chance for any item to be selected.
  • Helldice have an unfavorable weighting, meaning the loadout will be more likely to contain equipment that is considered challenging to use properly. Choosing this means you are likely to not receive any ammunition, which means you will have to rely on other players and random crates found during missions to restock. This can mean that will be forced to commit suicide in order to respawn with new ammo for your primary weapon.
  • Community Favorites picks one favorable loadout from a list of submissions by veteran players.
  • Community Punishments picks one difficult loadout from a list of submissions by veteran players.

Weightings and Slot Codes

Below is a table of the weightings, which were obtained from the Liber-Coffee GitHub source on July 21st, 2018. The table also displays which letter in the code represents which item, so it is possible to generate a loadout code without having to click on the icons multiple times.

The default weighting of each item is 1; any weightings that deviate from this are marked in the table below below in bold text. A weighting of 0.5 means the item is half as likely to appear during loadout generation, while a weighting of 2.0 means the item is twice as likely to appear, and so on.
Note that the tables are sortable by clicking on their column headers.

Code Perk Weighting
Nice Hell
a Laser Aim Module 1.0 0.5
b MD-99 Autoinjector 1.0 0.5
c Cardio Accelerator 1.0 1.0
d Heavy Armor 1.0 1.0
e Incendiary Grenades 1.0 3.0
f Stun Grenades 1.0 3.0
g Smoke Grenades 1.0 3.0
h Stratagem Priority 5.0 0.5
i Displacement Field 5.0 0.5
j Strong Arm 1.0 2.0
k P-6 Gunslinger 3.0 3.0
l FLAM-24 Pyro 3.0 3.0
m PLAS-3 Singe 3.0 3.0
n All Terrain Boots 1.0 1.0
o Precision Call-In 1.0 1.0
Code Primary Weapon Weighting
Nice Hell
a AR-19 Liberator 1.0 1.0
b AR-20L Justice 5.0 1.0
c AR-22C Patriot 1.0 1.0
d SG-225 Breaker 5.0 1.0
e SG-8 Punisher 0.5 8.0
f DBS-2 Double Freedom 5.0 1.0
g SMG-45 Defender 1.0 1.0
h MP-98 Knight SMG 1.0 1.0
i RX-1 Rail Gun 0.5 1.0
j LAS-5 Scythe 1.0 1.0
k LAS-13 Trident 5.0 1.0
l AC-3 Arc Thrower 0.5 5.0
m MG-105 Stalwart 1.0 1.0
n SMG-34 Ninja 1.0 1.0
o LHO-63 Camper 0.5 1.0
p AR-14D Paragon 1.0 1.0
q CR-9 Suppressor 1.0 1.0
r PLAS-1 Scorcher 1.0 1.0
s LAS-16 Sickle 5.0 1.0
t LAS-12 Tanto 1.0 1.0
u AC-5 Arc Shotgun 0.5 4.0
v M2016 Constitution 0.5 4.0
Code Stratagem Weighting
Nice Hell
a Resupply 10 1.0
b MG-94 Machine Gun 1.0 1.0
c LAS-98 Laser Cannon 1.0 1.0
d AC-22 Dum-Dum 1.0 1.0
e Obliterator Grenade Launcher 1.0 1.0
f M-25 Rumbler 1.0 1.0
g FLAM-40 Incinerator 1.0 1.0
h TOX-13 Avenger 1.0 1.0
i RL-112 Recoilless Rifle 1.0 1.0
j EAT-17 1.0 1.0
k MLS-4X Commando 1.0 1.0
l AD-334 Guard Dog 1.0 1.0
m AD-289 Angel 1.0 1.0
n Resupply Pack 5.0 1.0
o LIFT-850 Jump Pack 1.0 1.0
p SH-32 Directional Kinetic Shield 1.0 1.0
q SH-20 Shield Generator Pack 1.0 1.0
r REP-80 1.0 1.0
s REC-6 Demolisher 1.0 1.0
t EXO-44 Walker Exosuit 1.0 1.0
u EXO-48 Obsidian Exosuit 1.0 1.0
v EXO-51 Lumberer Exosuit 1.0 1.0
w MC-109 Hammer Motorcycle 1.0 1.0
x TD-110 Bastion 1.0 1.0
y M5 APC 1.0 1.0
z M5-32 HAV 1.0 1.0
A Humblebee UAV drone 1.0 1.0
B Distractor Beacon 1.0 1.0
C AT-47 Anti-Tank Emplacement 1.0 1.0
D A/MG-11 Minigun Turret 1.0 1.0
E A/RX-34 Railcannon Turret 1.0 1.0
F A/AC-6 Tesla Tower 1.0 1.0
G Airdropped Anti-Tank Mines 1.0 1.0
H Anti-Personnel Barrier 1.0 1.0
I Airdropped Stun Mines 1.0 1.0
J Static Field Conductors 5.0 1.0
K Airstrike 2.0 1.0
L Vindicator Dive Bomb 5.0 1.0
M Strafing Run 1.0 1.0
N Close Air Support 1.0 1.0
O Incendiary Bombs 3.0 1.0
P Missile Barrage 0.5 1.0
Q Thunderer Barrage 0.5 1.0
R Orbital Laser Strike 0.5 1.0
S Shredder Missile Strike 0.5 1.0
T Railcannon Strike 5.0 1.0
U Sledge Precision Artillery 5.0 1.0
V A/GL-8 Launcher Turret 1.0 1.0
W Heavy Strafing Run 1.0 1.0
X Thunderer Smoke Round 1.0 1.0
Y MGX-42 Machine Gun 1.0 1.0