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Helldivers Wiki
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Incendiary Grenades
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Incendiary Grenades
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== Gameplay Tips == * The Incendiary Grenades' fire burns similarly to that of the [[Incendiary Bombs]] [[Stratagems|stratagem]], but covers a smaller, circular area. * Many enemies will not walk through the fire and will try to find a path around it, making this useful for area denial. If they can't see a path, they'll usually hang back until the fire burns itself out. However, heavier foes aren't particularly intimidated by the flames and will march or drive right through. ** Despite the smaller area, the incendiary effect is still large enough to block narrow paths. Throwing both grenades can be used to create a small wall, useful even in an open area. ** Enemy [[Enemies#Enemy Roles|patrols]] can still spot you through the fire. * Even a single grenade can be succesfully used to destroy shielded [[The Illuminate|Illuminate]] infantry units, such as the [[Strider]]. While the shield would absorb the single blast of a standard grenade, the fire deals damage in several "hits", able to deshield the target before setting it on fire. ** This does, however, rely on the target being in the middle of the blast-radius. If the target is too far, the fire will be unable to whittle down the target's shield before it leaves the area of effect. * Because Incendiary Grenades deploy faster than Incendiary Bombs, they can be used as a backup anti-armour weapon. However, even when using both Incendiaries, the damage is too low to kill an undamaged Bug [[Tank]]. ** Even [[Cyborgs|Cyborg]] [[Warlord]]s can be set on fire dealing damage over time. ** It is recommended to keep the Tank within the fire to maximize damage. ** The napalm-effect is one of the few things that can damage closed [[The Illuminate|Illuminate]] [[Obelisk]]s ** While [[Cyborgs|Cyborg]] [[Infantry Fighting Vehicle|IFVs]] receive no damaging effects from fire (Incendiary Grenades or otherwise), it can be used to impair their movement.
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