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Fully upgraded TD-110 Bastion
Main cannon
Coaxial Machine Gun

"A small, fairly mobile tank destroyer. Prized for its incredibly powerful main gun and large ammunition stores, this beast is a beautiful piece of machinery. Requiring two people to operate, a driver and a gunner, both members have to work together to get the most out of the 'Bastion'. The TD-110 is part of the Vehicles equipment kit."
- Armory Description

Stratagem Code[ | ]

Players must enter the following sequence, using the controller d‑pad, in order to call down this single-use stratagem during a mission:
Arrow 1 DArrow 3 RArrow 1 DArrow 2 LArrow 4 UArrow 3 R

Unlock Requirement[ | ]

The TD-110 'Bastion' Tank Destroyer is a DLC stratagem, available at any rank to those who purchase the Vehicles Pack.

Upgrades[ | ]

Upgrade Cost Effect
Strat TD-110 Bastion mk1 Mk1 Basic variant, no upgrades.
Strat TD-110 Bastion mk2 Mk2 Research-point 3 Adds a coaxial machinegun below the main cannon.
Strat TD-110 Bastion mk3 Mk3 Research-point 3 A remodeled storage compartment allows for more ammunition (main cannon magazine increased to 35 rounds).

Detailed Statistics[ | ]

For a detailed overview and comparison of the statlines for Helldivers, their equipment and all enemies, check the Detailed Statistics page.

Health Constitution Armor
Base Decay Base Decay Location Min Max
1200 0 800 175 default 30 3000
front 200 4000
Attacks Power Crit AP? Effects
Crush n/a n/a no explosive
Gun 65 n/a no n/a
Cannon 3500 n/a no explosive
Area/Explosive Anti-Personnel Direct Ignore AP? Effects
Radius Power Radius Power Armor Shields
Crush 1.5 100 1.5 100 no yes no n/a
Cannon 3.5 650 0.0 0 no no no n/a
Vehicle Exploding 3.0 200 4.0 200 no no no n/a
TD-110 Cannon Detailed Analysis
Weapon Info Additional Notes
Weapon Category Anti-Tank Cannon
Fire Mode Single shot
Damage
Base Upgraded Additional Notes
Damage 3500 3500
Center Mass Damage N/A N/A No center mass bonus
Anti-Personnel Explosive Damage 350 350
Anti-Personnel Explosion Radius 3.5 m 3.5 m
Direct Explosive Damage 0 0
Direct Explosion Radius 0 m 0 m
Status Effect None None
AP Ammo Armor Reduction 0 0
Statistics
Base Upgraded Additional Notes
Cyclic Rate of Fire (RPM) 30 30
Capacity 25 35* * Requires Mk3 upgrade
Spread N/A N/A Fixed firing pattern
Max Range 100 m 100 m
Bullet Spread Simulation todo
TD-110 Support Weapon Detailed Analysis
Weapon Info Additional Notes
Weapon Category Machine Gun
Fire Mode Full-auto
Damage
Base Upgraded Additional Notes
Damage 65 65
Center Mass Damage N/A N/A No center mass bonus
Status Effect None None
AP Ammo Armor Reduction 0 0
Statistics
Base Upgraded Additional Notes
Cyclic Rate of Fire (RPM) 1500 1500
Capacity 750 1500* * Requires Mk2 upgrade
Spread Fixed firing pattern
Max Range 100 m 100 m
Bullet Spread Simulation todo

Gameplay Tips[ | ]

  • The Bastion TD-110 is so durable that it is completely immune to small arms fire and even some higher calibre weapons like autocannons (including basic attacks from mid to low tier enemies, basically anything human size) however it can be damaged easiest in melee from anything stronger than a berserker and can only be threatened at range by anti tank weapons, though this is inconsistent.
  • The main cannon's ammo reserve holds 25 rounds (35 when upgraded); the coaxial machine gun holds 750 (1500 when upgraded).
    • Compared to the Helldiver-portable MG-94, vehicle-mounted machine guns have a 50% faster rate of fire.
  • The Bastion's main cannon can destroy mission targets (Cyborg AA Guns, Bug Nests or Illuminate Illuminate Beacons) instead of the standard-issue NUX‑223 Hellbomb.
  • The Bastion's weapons can miss a target as a result of rough terrain; it is recommended to "paint" a target with the machine gun to see if the main cannon will hit it in order to save ammo.
  • The TD-110 is an excellent counter to, among other things, Grotesques and Cyborg IFVs.
  • Vehicles and Exosuits will take a small amount of damage while passing through a deployed Anti-Personnel Barrier. The M5-32 HAV (when upgraded to Mk3) and the TD-110 Bastion are immune to this, however.
  • Vehicles are larger than Hellpods, requiring more space to deploy. They can land anywhere within a fairly wide radius of the beacon that called it in. In rough terrain, this can lead to the vehicle being deployed on top of unsuspecting Helldivers.
  • When calling in multiple stratagems, it is advisable to deploy any vehicles only after all equipment-bearing Hellpods have arrived. This is because Hellpods will instantly destroy any vehicle they land on.

Gallery[ | ]

Notes[ | ]

Helldivers Stratagems
Supply Stratagems

Resupply REP-80 AD-289 Angel AD-334 Guard Dog LIFT-850 Jump Pack Resupply Pack SH-20 Shield Generator Pack SH-32 Directional Kinetic Shield

MG-94 Machine Gun MGX-42 Machine Gun AC-22 Dum-Dum LAS-98 Laser Cannon FLAM-40 Incinerator TOX-13 Avenger Obliterator Grenade Launcher MLS-4X Commando RL-112 Recoilless Rifle EAT-17 REC-6 Demolisher M-25 Rumbler

EXO-44 Walker Exosuit EXO-48 Obsidian Exosuit EXO-51 Lumberer Exosuit M5 APC M5-32 HAV TD-110 Bastion MC-109 Hammer Motorcycle

Defensive Stratagems

A/AC-6 Tesla Tower A/GL-8 Launcher Turret A/MG-11 Minigun Turret A/RX-34 Railcannon Turret Airdropped Anti-Personnel Mines Airdropped Stun Mines Anti-Personnel Barrier AT-47 Anti-Tank Emplacement Distractor Beacon Humblebee UAV drone Thunderer Smoke Round

Offensive Stratagems

Airstrike Close Air Support Heavy Strafing Run Incendiary Bombs Missile Barrage Orbital Laser Strike Railcannon Strike Shredder Missile Strike Sledge Precision Artillery Static Field Conductors Strafing Run Thunderer Barrage Vindicator Dive Bomb

Special Stratagems

Emergency Beacon ME-1 Sniffer Metal Detector NUX-223 Hellbomb Reinforce

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