"The A/GL-8 Launcher Turret is the latest development in automated sentry technology. Launching the same rounds as the Obliterator, it has immense firepower and shoots over obstacles. Meant for fixed position defense, a variable firing range was not deemed necessary during development. The turret can discern friend from foe, but watch out for the blast radius."
- Armory Description
Stratagem Code[ | ]
Players must enter the following sequence, using the controller d‑pad, in order to call down this Stratagem during a mission:
Unlock Requirement[ | ]
The A/GL-8 Launcher Turret is granted to the player as a reward for completing all the missions on its associated planet (typically a high level planet - difficulty 10 to 11).
Upgrades[ | ]
Upgrade | Cost | Effect | |
---|---|---|---|
Mk1 | Basic variant, no upgrades. | ||
Mk2 | 3 | Improves turn speed. | |
Mk3 | 4 | The weapon now fires phosphorus grenades setting fire to anything they hit. |
Detailed Statistics[ | ]
For a detailed overview and comparison of the statlines for Helldivers, their equipment and all enemies, check the Detailed Statistics page.
Health | Constitution | Armor | ||||
---|---|---|---|---|---|---|
Base | Decay | Base | Decay | Location | Min | Max |
400 | 0 | 0 | 0 | default | 0 | 150 |
Gameplay Tips[ | ]
- Like the regular grenades every Helldiver carries, this turret is not capable of damaging Cyborg IFVs or destroying mission objectives.
- With the Mk3 upgrade, Phosphorus Grenades, the A/GL-8 Launcher Turret's grenades will set fire to everything caught in their blast, dealing fire damage over time.
- Most other incendiary weapons, such as the FLAM-40 Incinerator and fully-upgraded DBS-2 Double Freedom, cannot ignite armoured targets unless their weak spot is hit. The A/GL-8 does not have this limitation: only Cyborg IFVs are immune to being ignited by its phosphorus grenades.
- The A/GL-8 is the only turret capable of hitting prone/downed Helldivers. Adjust your tactics accordingly.
- The fixed range of the A/GL-8's indirect-fire weapon means that once an enemy gets very close to the turret, it will be free to attack with impunity.
- If you can keep it from being sniped, this turret will make short work of nearly anything the Illuminates are able to throw at it.
- Launcher Turrets will disappear after 120 seconds if not destroyed.
Gallery[ | ]
Notes[ | ]
- The A/GL-8 Launcher Turret was released to players, for free, on Liberty Day (October 26, 2017) along with the Thunderer Smoke Round and the Heavy Strafing Run Stratagems.
- The 5.06 patch increased the amount of uses from 2 to 3.