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Fully upgraded to A/GL-8 Launcher Turret Mk3

"The A/GL-8 Launcher Turret is the latest development in automated sentry technology. Launching the same rounds as the Obliterator, it has immense firepower and shoots over obstacles. Meant for fixed position defense, a variable firing range was not deemed necessary during development. The turret can discern friend from foe, but watch out for the blast radius."
- Armory Description

Stratagem Code[ | ]

Players must enter the following sequence, using the controller d‑pad, in order to call down this Stratagem during a mission:
Arrow 2 LArrow 1 DArrow 4 UArrow 3 RArrow 3 RArrow 1 D

Unlock Requirement[ | ]

The A/GL-8 Launcher Turret is granted to the player as a reward for completing all the missions on its associated planet (typically a high level planet - difficulty 10 to 11).

Upgrades[ | ]

Upgrade Cost Effect
Strat A GL-8 Launcher Turret mk1 Mk1 Basic variant, no upgrades.
Strat A GL-8 Launcher Turret mk2 Mk2 Research-point 3 Improves turn speed.
Strat A GL-8 Launcher Turret mk3 Mk3 Research-point 4 The weapon now fires phosphorus grenades setting fire to anything they hit.

Detailed Statistics[ | ]

For a detailed overview and comparison of the statlines for Helldivers, their equipment and all enemies, check the Detailed Statistics page.

Health Constitution Armor
Base Decay Base Decay Location Min Max
400 0 0 0 default 0 150

Gameplay Tips[ | ]

  • Like the regular grenades every Helldiver carries, this turret is not capable of damaging Cyborg IFVs or destroying mission objectives.
  • With the Mk3 upgrade, Phosphorus Grenades, the A/GL-8 Launcher Turret's grenades will set fire to everything caught in their blast, dealing fire damage over time.
    • Most other incendiary weapons, such as the FLAM-40 Incinerator and fully-upgraded DBS-2 Double Freedom, cannot ignite armoured targets unless their weak spot is hit. The A/GL-8 does not have this limitation: only Cyborg IFVs are immune to being ignited by its phosphorus grenades.
  • The A/GL-8 is the only turret capable of hitting prone/downed Helldivers. Adjust your tactics accordingly.
  • The fixed range of the A/GL-8's indirect-fire weapon means that once an enemy gets very close to the turret, it will be free to attack with impunity.
  • If you can keep it from being sniped, this turret will make short work of nearly anything the Illuminates are able to throw at it.
  • Launcher Turrets will disappear after 120 seconds if not destroyed.

Gallery[ | ]

Notes[ | ]

  • The 5.06 patch increased the amount of uses from 2 to 3.
Helldivers Stratagems
Supply Stratagems

Resupply REP-80 AD-289 Angel AD-334 Guard Dog LIFT-850 Jump Pack Resupply Pack SH-20 Shield Generator Pack SH-32 Directional Kinetic Shield

MG-94 Machine Gun MGX-42 Machine Gun AC-22 Dum-Dum LAS-98 Laser Cannon FLAM-40 Incinerator TOX-13 Avenger Obliterator Grenade Launcher MLS-4X Commando RL-112 Recoilless Rifle EAT-17 REC-6 Demolisher M-25 Rumbler

EXO-44 Walker Exosuit EXO-48 Obsidian Exosuit EXO-51 Lumberer Exosuit M5 APC M5-32 HAV TD-110 Bastion MC-109 Hammer Motorcycle

Defensive Stratagems

A/AC-6 Tesla Tower A/GL-8 Launcher Turret A/MG-11 Minigun Turret A/RX-34 Railcannon Turret Airdropped Anti-Personnel Mines Airdropped Stun Mines Anti-Personnel Barrier AT-47 Anti-Tank Emplacement Distractor Beacon Humblebee UAV drone Thunderer Smoke Round

Offensive Stratagems

Airstrike Close Air Support Heavy Strafing Run Incendiary Bombs Missile Barrage Orbital Laser Strike Railcannon Strike Shredder Missile Strike Sledge Precision Artillery Static Field Conductors Strafing Run Thunderer Barrage Vindicator Dive Bomb

Special Stratagems

Emergency Beacon ME-1 Sniffer Metal Detector NUX-223 Hellbomb Reinforce

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