Difference between revisions of "FLAM-40 Incinerator"

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*The fuel canisters left behind during reloading are physical objects within the game's engine. They can come into contact with and detonate explosives such as mines and mortar shells or grenades from the [[M-25 Rumbler]] and [[Obliterator Grenade Launcher]].
 
*The fuel canisters left behind during reloading are physical objects within the game's engine. They can come into contact with and detonate explosives such as mines and mortar shells or grenades from the [[M-25 Rumbler]] and [[Obliterator Grenade Launcher]].
   
* The FLAM-40 Incinerator was re-balanced in [http://arrowheadgamestudios.com/2019/10/announcing-helldivers-dive-harder Patch 7.00]. The weapon now leave puddles when used.
+
* The FLAM-40 Incinerator was re-balanced in [http://arrowheadgamestudios.com/2019/10/announcing-helldivers-dive-harder Patch 7.00]. The weapon now leaves puddles when used and the starts with 4 magazines instead of 3.
   
 
{{WeaponList}}
 
{{WeaponList}}

Revision as of 05:11, 23 August 2020

Fully upgraded FLAM-40 Incinerator
FLAM-40 Incinerator silhouette.png

"A compact flamethrower capable of projecting Napalm flames several meters. Enemies hit with this weapon will start to burn. The flames can ignite fellow Helldivers as well."
- Armory Description

Stratagem Code

Players must enter the following sequence, using the controller d‑pad, in order to call down this single-use Stratagem during a mission:
Arrow 1 D.pngArrow 2 L.pngArrow 1 D.pngArrow 3 R.pngArrow 2 L.png

Unlock Requirement

The FLAM-40 Incinerator is granted to the player as a reward for completing all the missions on its associated planet (typically a low level planet - difficulty 1 to 3).

Upgrades

Upgrade Cost Effect
Strat FLAM-40 Incinerator mk1.png Mk1 Basic variant, no upgrades.
Strat FLAM-40 Incinerator mk2.png Mk2 Research-point.png 1 A high-pressure tank allows a greater amount of fuel. Fuel capacity per magazine increased from 110 to 150.
Strat FLAM-40 Incinerator mk3.png Mk3 Research-point.png 3 A pre-igniter step allows for more damage while flaming a target.

Weapon Stats

  • The weapon comes with 4 tanks of Incinerator fuel, and can carry a maximum of 6. Each tank holds 110 units of flamer fuel (150 when upgraded to Mk2). A 'low ammunition' warning sound will play when the weapon is fired with less than 30 units of fuel remaining in the tank (40 if upgraded to Mk2).
  • As this weapon does not use projectiles, it cannot retain a round in the chamber. Reload time is always 3 seconds, whether the tank is emptied or not.
    • Unlike some bulkier support weapons, the Incinerator can be reloaded on the move.
FLAM-40 'Incinerator' Detailed Analysis
Weapon Info Additional Notes
Unlock Rank Difficulty 1-3 planet
Weapon Type Secondary
Weapon Category Flamethrower
Fire Mode Continuous
Damage
Base Upgraded Additional Notes
Damage per Second (DPS) 200/s 300/s* DPS is higher in practice as this weapon damages directly and simultaneously applies damage over time (DoT); * Requires Mk3 upgrade
Center Mass DPS 200/s 300/s No center mass bonus; Requires Mk3 upgrade
Status Effects Heavy Burn Does not stack, additional hits reset DoT timer
Fire Damage/sec 100/s 100/s
Effect Duration 2 s 2 s
AP Ammo Armor Reduction 0 0
Statistics
Base Upgraded Additional Notes
Cyclic Rate of Fire (RPM) 600 600
Capacity 110 150* * Requires Mk2 upgrade
Starting Mags 4 4
Max Mags 6 6
Reload Speed 3 s 3 s Can reload while moving; no tactical reload
Spread N/A N/A Fixed firing pattern
Max Range 10 m 10 m

Gameplay Tips

  • The FLAM-40 Incinerator is a combination area denial and anti-personnel weapon available early on, offering Helldivers both defensive and offensive capabilities on the move but its limited range forces users to fight in close quarters. Divers should aim to keep enemies towards the outer range of the Incinerator's flames to allow its damage over time to wear down enemies and allow enough time and room to escape if enemies get too close and avoid damaging themselves. Diving to prone immediately puts out any ongoing fire damage over time.
  • Flamethrowers are surprisingly effective against crowds of enemies with low total health and little to no armor to negate damage, such as most Illuminate units, faction patrols and especially Cyborg Grotesques, however the Incinerator has a limited range comparable the AC-5 Arc Shotgun. Helldivers must exercise caution when using it against powerful melee units and crowds due to this shortcoming. Keep in mind that vehicles and enemies with heavy armor will block the stream of flames entirely.
  • The Incinerator leaves patches of burning fuel at the end of its range or when hitting an enemy or object, similar to the lasting fire effect from Incendiary Grenades, though smaller and only lasting five seconds. While the actual damage this deals is low, enemies will actively avoid it, making it possible to use this feature for improvised area denial.
    • These patches are capable of damaging heavily armoured enemies (such as the Bug Behemoth or Cyborg Warlord) that would normally require anti-tank weapons or Stratagems to defeat. This relies on the puddles setting the target on fire, dealing damage-over-time. Cyborg IFVs cannot be set on fire by the Incinerator.
  • The Incinerator's actual damage per second is higher than its raw stats imply: it will deal continuous damage, its status effect's damage over time, and the damage over time of the burning fuel patches simultaneously as long as enemies are in contact with any of these damage sources.

Gallery

Notes

  • The FLAM-40 Incinerator is likely named after the M240 Incinerator Unit used by the United States Colonial Marines in the 1986 James Cameron film Aliens.
  • The fuel canisters left behind during reloading are physical objects within the game's engine. They can come into contact with and detonate explosives such as mines and mortar shells or grenades from the M-25 Rumbler and Obliterator Grenade Launcher.
  • The FLAM-40 Incinerator was re-balanced in Patch 7.00. The weapon now leaves puddles when used and the starts with 4 magazines instead of 3.
Weapons
Sidearms Assault rifles LMGs Shotguns SMGs Precision Explosive Laser tech Arc tech
P-2 Peacemaker AR-19 Liberator MG-105 Stalwart SG-225 Breaker SMG-45 Defender LHO-63 Camper CR-9 Suppressor LAS-5 Scythe AC-3 Arc Thrower
P-6 Gunslinger AR-22C Patriot SG-8 Punisher MP-98 Knight SMG RX-1 Rail Gun PLAS-1 Scorcher LAS-16 Sickle AC-5 Arc Shotgun
FLAM-24 Pyro AR-20L Justice DBS-2 Double Freedom SMG-34 Ninja M2016 Constitution LAS-12 Tanto
PLAS-3 Singe AR-14D Paragon LAS-13 Trident
Heavy Weapons

MG-94 Machine Gun MGX-42 Machine Gun AC-22 Dum-Dum LAS-98 Laser Cannon FLAM-40 Incinerator TOX-13 Avenger

Obliterator Grenade Launcher MLS-4X Commando RL-112 Recoilless Rifle EAT-17 REC-6 Demolisher M-25 Rumbler

Stratagems
Supply Stratagems

Resupply REP-80 AD-289 Angel AD-334 Guard Dog LIFT-850 Jump Pack Resupply Pack SH-20 Shield Generator Pack SH-32 Directional Kinetic Shield

MG-94 Machine Gun MGX-42 Machine Gun AC-22 Dum-Dum LAS-98 Laser Cannon FLAM-40 Incinerator TOX-13 Avenger Obliterator Grenade Launcher MLS-4X Commando RL-112 Recoilless Rifle EAT-17 REC-6 Demolisher M-25 Rumbler

EXO-44 Walker Exosuit EXO-48 Obsidian Exosuit EXO-51 Lumberer Exosuit M5 APC M5-32 HAV TD-110 Bastion MC-109 Hammer Motorcycle

Defensive Stratagems

A/AC-6 Tesla Tower A/GL-8 Launcher Turret A/MG-11 Minigun Turret A/RX-34 Railcannon Turret Airdropped Anti-Personnel Mines Airdropped Stun Mines Anti-Personnel Barrier AT-47 Anti-Tank Emplacement Distractor Beacon Humblebee UAV drone Thunderer Smoke Round

Offensive Stratagems

Airstrike Close Air Support Heavy Strafing Run Incendiary Bombs Missile Barrage Orbital Laser Strike Railcannon Strike Shredder Missile Strike Sledge Precision Artillery Static Field Conductors Strafing Run Thunderer Barrage Vindicator Dive Bomb

Special Stratagems

Emergency Beacon ME-1 Sniffer Metal Detector NUX-223 Hellbomb Reinforce