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Behemoth D

An even heavier breed of Tank, the Behemoth is fully encased in armor and requires anti-tank weapons to bring down. It's armor is extremely thick and can sometimes take several shots before dying. It is still capable of charging, making it a very formidable opponent in open terrain.

Tactics

Predominately found on high level planets, Behemoths spawn infrequently, emerging alone from underground wherever Scouts or Vanguards have raised an alarm to warn of a Helldiver's presence.

Behemoths are very similar to their Tank cousins: after spawning, they will either attack nearby players by stamping on the ground, knocking Helldivers off their feet, before finishing them off with their claws; or attempt to crush more distant players by charging at speed and running them over.
However, the Behemoth's armor is even thicker and it has no unarmored weak spot for Helldivers to take advantage of, meaning small arms fire cannot damage the creature and even anti-tank stratagems (such as the EAT-17 or Airstrike) may have to be used several times.

As the Behemoth's normal movement speed is quite slow and its charges easy to predict, players can usually avoid attacks simply by sprinting around the beast or using the LIFT-850 Jump Pack to leap over it. This should allow time and space to target the Behemoth with the necessary Stratagems.


Faction Role Danger Weapons Resilience Armor
Bugs Emblem Tank High Claws High Heavy
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