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Helldivers Wiki
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Advanced Gameplay Techniques
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Advanced Gameplay Techniques
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==Melee Assisted movement== Using a melee attack can force a lot of movements that would not be possible otherwise. Melee attacks are executed by default 'Q' on Keyboard. It is normally used to damage an enemy in melee range, or cancel a reload or panel. However there are a lot of other uses for it that are not immediately evident. ===Video trainers explaining the execution of advanced melee techniques=== [https://www.youtube.com/watch?v=Y28VkXi8oeA BTS Bayonet Training By KOR_Lune] - Detailed information on using advanced melee techniques on gamepad <div> [https://www.youtube.com/watch?v=-p0fT0zYhpE Helldivers - How to Melee Dodge By Lein] - General information on the execution of advanced melee techniques <div> [https://www.youtube.com/watch?v=86IeCboOXo8 Helldivers How to dodge hounds (Bayonet) by kimcorpuz] - One of the earliest known demonstrations <div> [https://www.youtube.com/watch?v=MeplB-vALw8 Helldivers - Melee Dodging by Mikasa] - Demonstration and Application of Melee Dodging ===Melee Dodging / Spindashing / Bayonet swipe=== Whenever the player is sprinting, using a melee attack will give the player a very short burst of speed. This burst is longer if the player is using a weapon equipped with a bayonet. A melee dodge exploits this burst of speed. It is only necessary to be sprinting "shift" and then hit melee to perform. It may not be practical to use the default keyboard button 'q' to execute this, as it can be difficult to exploit the movement with default tank controls (w,a,s,d) after hitting "q" and it may be much easier to bind either a different key further from the tank keys that wouldn't use the same fingers as controls, or bind the key to a mouse button. <div> ====Execution on Controller==== The sequence needed is Sprint, then interrupt with Melee. The example posted for KOR_Lune above (on PS4, in the Korean region) has Sprint bound to L3 and Melee bound to 'X'; in many other regions Melee is bound to 'O'. If you are beginning to learn the technique and find this uncomfortable or awkward, note that it is possible to use the technique without either remapping or using a so-called 'claw' grip, but this may affect execution speed very slightly. On Steam, one easily possible remapping is to swap Melee onto the right top shoulder button (R1 on a DS3 or DS4); while it is not possible to do so in the game controls on PS4, it is possible to set up custom mapping if desired via the Accessibility settings. In any case, once performed correctly, the right stick is then used to control the melee motion - circular spins or arcs for circles and swipes, forward and back for a rocker motion, etc. The left stick is used for the actual baseline movement during the animation - this distinction is important for things like snap-aiming with slow turn-rate weapons.<div> <div class="mw-customtoggle-table mw-customtoggle-gif" style="border:1px solid #000; padding:0.5em; margin:0.5em; display:inline-block;">'''''View animated image'''''</div> <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-gif"> <div class="mw-collapsible-content"> [[File:use_the_force.gif|400px]]<br/> ''Lein executing a bayonet swipe.'' </div></div> ===Melee Dodging=== ====Execution on Keyboard / Mouse==== A player simply hits shift, and then quickly after presses the melee button. After the melee animation is complete a player hits shift again to get back into a sprint.<div> * A melee dodge is performed simply by pressing melee from a sprinting position and moving away from the enemy or hazard the player is avoiding.<div> * A Spindash is performed by hitting melee from a sprinting position and tracking the mouse around the player while holding down the aim button (Default RMB), the player will spin without losing any forward momentum, a bayonet is probably required to spindash a full 360 degrees.<div> * A Bayonet Swipe is similar in all ways to a spindash or melee dodge, with the exception that the player is trying to aim the bayonet at a nearby enemy. It is performed by hitting melee from a sprinting position and then aiming at the desired target during the melee animation, a player can also use w,a,s,d to move himself towards the target or away while swinging. If performed correctly the player can strike an enemy with his bayonet without that enemy being able to reciprocate the attack. ===Melee-Assisted Aiming Technique: Snap-Aiming=== Many of the heavier weapons have slow aiming speeds, one way to get around this is Snap-Aiming. This can be coupled with melee dodging for weapons that do not allow a player to move and aim in order for a player to get into a satisfactory firing position and have his weapon directed at the enemy much more quickly than if he were to move to position and aim in a standard way. Snap-Aiming can also be used if a player wants to aim at a position that is not in front of him without losing his forward momentum. ====Execution on Keyboard / Mouse==== * In order to get a faster aiming speed a player hits melee from any position and aims during the melee animation. The player will be able to direct the weapon towards the intended target much faster than standard aiming. * In order to Snap-Aim and get into a firing position at the same time player hits melee from a sprinting position and uses w,a,s,d during the animation and at the same time aims the weapon towards its' intended target.
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