A/AC-6 Tesla Tower

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Fully upgraded A/AC-6 Tesla Tower

"A powerful turret that builds an electric charge when a target comes close and unloads a powerful lightning strike onto it after a short while. The automated tower is NOT capable of discerning friend from foe."
- Armory Description

Stratagem Code[edit | edit source]

Players must enter the following sequence, using the controller d‑pad, in order to call down this Stratagem up to three times per mission:
Arrow 2 L.pngArrow 1 D.pngArrow 1 D.pngArrow 4 U.pngArrow 3 R.pngArrow 2 L.png

Unlock Requirement[edit | edit source]

The A/AC-6 Tesla Tower is granted to the player as a reward for completing all the missions on its associated planet (typically a high level planet - difficulty 10 to 11).

Upgrades[edit | edit source]

Upgrade Cost Effect
Strat A AC-6 Tesla Tower mk1.png Mk1 Basic variant, no upgrades.
Strat A AC-6 Tesla Tower mk2.png Mk2 Research-point.png 2 Fires two bolts at a time.
Strat A AC-6 Tesla Tower mk3.png Mk3 Research-point.png 2 Fires three bolts at a time.

Detailed Statistics[edit | edit source]

For a detailed overview and comparison of the statlines for Helldivers, their equipment and all enemies, check the Detailed Statistics page.

Health Constitution Armor
Base Decay Base Decay Location Min Max
800 0 0 0 default 5 150

Gameplay Tips[edit | edit source]

  • Like all turrets, Tesla Towers are dangerous to friend and foe alike. Going prone within the Tesla Tower's area-of-effect (a glowing circle surrounding the Tesla Tower) will prevent the Helldiver being targeted by its lightning strikes.
    • The tower will emit a high-pitched charging sound before it fires; heed this warning!
    • Tesla Towers cannot be placed in close proximity, as they will zap each other.
  • The Tesla Tower will not target stationary objectives such as the Launchpad or Geological Survey, making it one of the better defensive options for defending them against Bugs. Note that it will zap Resource Convoys!
    • Not as effective against Cyborgs or Illuminate as they have multiple ranged units which can destroy the Tesla Tower. A REP-80 can mitigate the Illuminate's sniper fire and most Cyborgs' attacks, but will not stop an IFV from crushing the turret beneath its treads.
    • The Cyborg Legionnaires, introduced in the 2018 Liberty Day expansion A New Hell, are invulnerable to most frontal attacks and will call in overwhelming amounts of reinforcements. Tesla Towers will fry these patrol units in just two hits -- a very desirable defensive option for difficulties 13 and up.
  • Few enemies are safe from the Tesla Tower's lethal bolts; even the Bugs' heavily armored Tanks, Impalers and Behemoths will be neutralized in a few hits (if the Tesla Tower survives long enough).
    • The Tesla Tower is not able to damage Cyborg IFVs, which will simply run them over.
  • Tesla Towers will disappear after about 150 seconds if not destroyed.
  • Tesla Towers have a tertiary use, similar to the NUX-223 Hellbomb stratagem. Enemy patrols and weaker enemies will gather around the Tesla, slowly whittling down its hit points instead of raising the alarm when they spot a Helldiver. The Tesla will kill most enemies without heavy armor immediately if they get within its range.

Gallery[edit | edit source]

Notes[edit | edit source]

Stratagems
Supply Stratagems

Resupply REP-80 AD-289 Angel AD-334 Guard Dog LIFT-850 Jump Pack Resupply Pack SH-20 Shield Generator Pack SH-32 Directional Kinetic Shield

MG-94 Machine Gun MGX-42 Machine Gun AC-22 Dum-Dum LAS-98 Laser Cannon FLAM-40 Incinerator TOX-13 Avenger Obliterator Grenade Launcher MLS-4X Commando RL-112 Recoilless Rifle EAT-17 REC-6 Demolisher M-25 Rumbler

EXO-44 Walker Exosuit EXO-48 Obsidian Exosuit EXO-51 Lumberer Exosuit M5 APC M5-32 HAV TD-110 Bastion MC-109 Hammer Motorcycle

Defensive Stratagems

A/AC-6 Tesla Tower A/GL-8 Launcher Turret A/MG-11 Minigun Turret A/RX-34 Railcannon Turret Airdropped Anti-Personnel Mines Airdropped Stun Mines Anti-Personnel Barrier AT-47 Anti-Tank Emplacement Distractor Beacon Humblebee UAV drone Thunderer Smoke Round

Offensive Stratagems

Airstrike Close Air Support Heavy Strafing Run Incendiary Bombs Missile Barrage Orbital Laser Strike Railcannon Strike Shredder Missile Strike Sledge Precision Artillery Static Field Conductors Strafing Run Thunderer Barrage Vindicator Dive Bomb

Special Stratagems

Emergency Beacon ME-1 Sniffer Metal Detector NUX-223 Hellbomb Reinforce